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C

coner_'s Codex

Cards
242
Wins
1
Cards Keywords Achievements
neutral energy

Corrupting Presence

Add defiled to [difficulty*2] cards in your foe's deck this combat.

action

blue energy
blood energy
blood energy

Doppelganger

Your Companion Acts. execute: Destroy this card. This combat's rewards are replaced by copies of cards in your or your Companion's deck.

corrupted action

aqua energy

Eclecticism

This combat, gain 1 Momentum the first time each turn you play a card of a given type.

enchantment

neutral energy

Parade

Draw a card and gain 1 Rally for each color of card in your hand (0). Charges: (1/1)

action

aqua energy

Shift Appendage

conjure a transformed Moonclaw of your choice, upgraded by the total energy cost of cards in hand (0).

action

red energy

Balanced Diet

Create an Ingredient. If you are Cooking, create another. balance: Your next garnish triggers twice.

action

orange energy
blood energy
blood energy

Umbral Aegis

This combat, if you are in Darkness when you gain Armor or Evasion, gain Darkness instead. Darkness 7. unique.

corrupted artifact

neutral energy
neutral energy

Meditant's Circlet

Activate to gain Focus for each effect you are Channeling (0), and Your channel effects cannot be removed this round. Durability 3.

equipment

green energy

Deep Pockets

Scavenge 1. Repeat if the scavenged card has Scavenge.

action

green energy

Play It By Ear

Salvage a card and perform equal to its energy cost.

action

red energy

Fury Forged

This combat, the first 1 times you reach 5 or more Anger, remove all Anger and upgrade a random card in your deck. upgradeable.

enchantment

purple energy
purple energy

Full Steam Ahead

Gain 1 Pinned. discard your entire hand, then draw 1 card and Gain 1 Haste for each discarded card.

action

neutral energy
blood energy
blood energy

Hellifax

Deal 6 damage. lifedrain. This turn, when you spend Blood, gain 1 Anger.

corrupted basic attack

green energy

Scrap for Parts

Destroy a card in your Scrap Pile. upgrade a random card in your Scrap Pile by the destroyed card's energy cost. unique.

action

red energy
blood energy

Shrug It Off

Convert one of your affliction to Stagger. If you have more than 10 Stagger, gain Red.

action

neutral energy
neutral energy

Balloon Bomb

Activate: deplete this card and play a Bomb upgraded by Durability. Gain 1 Durability whenever you discard a card. Durability 1.

equipment

holy energy
holy energy

Dogma

Convert ALL blessing to Zeal, then repeat your Start of Turn effects. unique.

divine action

Euterpe's Song III

After you play or trigger a Hymn or Virtue 10 times, perform 6 and gain choral music.

path

holy energy

Euterpe's Song II

After you play or trigger a Hymn or Virtue 4 times in one turn, conjure a Virtue, perform 4, and advance.

path

holy energy

Euterpe's Song I

After you Play or Trigger a Hymn or Virtue 3 times in one turn, conjure a Virtue, perform 3, and advance.

path

orange energy
blood energy
blood energy

Ghostwalk

Until the start of your next turn, gain spirit, and ALL damage is reaping. grounded.

magic action

green energy

Leftover Gear

Play a random Equipment with 1 Durability. discard on your turn: Salvage 2. Charges: (2/2).

action

green energy
green energy

Identity Theft

Deal 6 damage. Inflict 6 Charmed. execute: At the start of next combat, conjure a free copy of each different card in your foe's deck.

action

Brutal (Adaptation)

Inflict Stagger equal to the damage dealt.

location

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Artwork and game data ©

Wanderlost Interactive