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C

coner_'s Codex

Cards
242
Wins
1
Cards Keywords Achievements
aqua energy

Cat's Eye

This combat, when you gain Haste, gain 1 Ferocious. shift into form of the Cat. unique.

artifact

red energy

Adjust Grip

Your next Melee Action inflicts Stagger equal to the damage dealt. Free if you have Stagger.

action

red energy

Exploit Weakness

Deal 4 damage. on hit: Convert your foe's Stagger to Brittle.

melee action

neutral energy
neutral energy

Bounty Board

Play a random contract at the start of combat. Remove this from your deck this after failing (0/5) contracts. Starts in Play.

location

aqua energy

Chimeric Claws

This turn, whenever you shift, conjure a Moonclaw. channel.

action

neutral energy
neutral energy

Power Driver

Activate to enable a random Equipment. Whenever you deplete an Equipment, restore 1 Durability and enable this card. Durability 3.

equipment

red energy

Dead Makes Lead

Deal 6 damage. rampage. execute: Start next combat with a free toolbelt.

melee action

purple energy
purple energy
blood energy
blood energy

Second Skin

one use: Gain a Scar. Add starts in play to an Equipment in your deck. grounded.

corrupted action

neutral energy
neutral energy
neutral energy

Training Grounds

After playing 3 different types of Actions in a single turn (0/20) times, destroy this and gain a random repeatable talent. Starts in Play

location

blue energy

Blaze Ahead

This combat, memorized cards gain firecast, and you bury a card at the start of your turn. Imbue if Buried on the first turn. firecast.

fire enchantment

neutral energy

Quicksilver

on draw: Gain 2 Haste. Activate to apply your Haste to cards in hand, from left to right. Durability 3.

equipment

green energy
green energy
green energy

Dredge

Scavenge 1, then Inflict 1 Drowning for each Junk and Scrap card in your hand. tidal: Improve the Scavenge amount by 1.

flow action

green energy

Dredge

Scavenge 1. tidal: Scavenge 1. persistent.

ebb action

green energy

Dilute

discard all Potions in your hand, then create a Strange Vial for each Potion discarded. Charges: (1/1).

action

aqua energy
aqua energy

Dragonstone

Start of Turn: Gain 1 Barrier. discard: Repeat all Start of Turn effects. persistent. unplayable.

artifact

aqua energy

Savage Focus

This turn, whenever you make a Basic Attack, play a Moonclaw based on your current form. Make a Basic Attack. lasting.

action

red energy
red energy
red energy
neutral energy

Internal Injuries

Inflict Stagger equal to your foe's missing Health (0). unique.

action

green energy

Kaelian Army Knife

Deal 4 damage. Adapt when you play an Item. (3 Adaptation Slots)

melee action

red energy
neutral energy

Smithy

Transfer this card's Adaptations to another card. This card's Adaptations persist between combats. (5 Adaptation slots)

location

Borrowed Time

Draw 2 cards. Gain 1 Blue. Gain 1 Dazzled and Sickened. Charges: (2/2).

action

aqua energy
aqua energy

Draconification

Choose a non-unique card in hand. This combat, it gains unplayable, persistent, and Start of Turn: Play a copy of the card. unique.

action

green energy
green energy
green energy

Hideout

Start of Turn: Add a counter. If your ambush is not active when you play an ambush card, expend a counter to trigger ambush. Starts in Play.

location

red energy
red energy
holy energy

Ascended Arsenal

ascend. All damage-dealing Divine cards in your deck gain an Adaptation Slot for each Ascension levels then Adapt all Divine actions. unique

divine action

green energy
green energy

Stash of Knives

conjure 1 Shiv for each type of action you have played this turn (0).

action

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Artwork and game data ©

Wanderlost Interactive