Cat's Eye
This combat, when you gain Haste, gain 1 Ferocious. shift into form of the Cat. unique.
artifact
Adjust Grip
Your next Melee Action inflicts Stagger equal to the damage dealt. Free if you have Stagger.
action
Exploit Weakness
Deal 4 damage. on hit: Convert your foe's Stagger to Brittle.
melee action
Bounty Board
Play a random contract at the start of combat. Remove this from your deck this after failing (0/5) contracts. Starts in Play.
location
Chimeric Claws
This turn, whenever you shift, conjure a Moonclaw. channel.
Power Driver
Activate to enable a random Equipment. Whenever you deplete an Equipment, restore 1 Durability and enable this card. Durability 3.
equipment
Dead Makes Lead
Deal 6 damage. rampage. execute: Start next combat with a free toolbelt.
Second Skin
one use: Gain a Scar. Add starts in play to an Equipment in your deck. grounded.
corrupted action
Training Grounds
After playing 3 different types of Actions in a single turn (0/20) times, destroy this and gain a random repeatable talent. Starts in Play
Blaze Ahead
This combat, memorized cards gain firecast, and you bury a card at the start of your turn. Imbue if Buried on the first turn. firecast.
fire enchantment
Quicksilver
on draw: Gain 2 Haste. Activate to apply your Haste to cards in hand, from left to right. Durability 3.
Dredge
Scavenge 1, then Inflict 1 Drowning for each Junk and Scrap card in your hand. tidal: Improve the Scavenge amount by 1.
flow action
Scavenge 1. tidal: Scavenge 1. persistent.
ebb action
Dilute
discard all Potions in your hand, then create a Strange Vial for each Potion discarded. Charges: (1/1).
Dragonstone
Start of Turn: Gain 1 Barrier. discard: Repeat all Start of Turn effects. persistent. unplayable.
Savage Focus
This turn, whenever you make a Basic Attack, play a Moonclaw based on your current form. Make a Basic Attack. lasting.
Internal Injuries
Inflict Stagger equal to your foe's missing (0). unique.
Kaelian Army Knife
Deal 4 damage. Adapt when you play an Item. (3 Adaptation Slots)
Smithy
Transfer this card's Adaptations to another card. This card's Adaptations persist between combats. (5 Adaptation slots)
Borrowed Time
Draw 2 cards. Gain 1 . Gain 1 Dazzled and Sickened. Charges: (2/2).
Draconification
Choose a non-unique card in hand. This combat, it gains unplayable, persistent, and Start of Turn: Play a copy of the card. unique.
Hideout
Start of Turn: Add a counter. If your ambush is not active when you play an ambush card, expend a counter to trigger ambush. Starts in Play.
Ascended Arsenal
ascend. All damage-dealing Divine cards in your deck gain an Adaptation Slot for each Ascension levels then Adapt all Divine actions. unique
divine action
Stash of Knives
conjure 1 Shiv for each type of action you have played this turn (0).