





Second Skin
one use: Gain a Scar. Add starts in play to an Equipment in your deck. grounded.
corrupted action

Second Skin
by coner_
one use: Gain a Scar. Add starts in play to an Equipment in your deck. grounded.
- one use
- This card will be permanently removed from your deck after playing it.
- Scar
- Lose 20% of your maximum
per Scar.
- Equipment
- Equipments can be activated to gain their effect once per round. Once their durability runs out, they are removed for the remainder of the combat.
- grounded
- Grounded cards can't be altered, copied or imbued.
- starts in play
- Bold this
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