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blood energy
blood energy

Second Skin

one use: Gain a Scar. Add starts in play to an Equipment in your deck. grounded.

corrupted action

Second Skin

by coner_

one use: Gain a Scar. Add starts in play to an Equipment in your deck. grounded.

one use
This card will be permanently removed from your deck after playing it.
Scar
Lose 20% of your maximum Health per Scar.
Equipment
Equipments can be activated to gain their effect once per round. Once their durability runs out, they are removed for the remainder of the combat.
grounded
Grounded cards can't be altered, copied or imbued.
starts in play
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