Mercenary Contract
Activate: Spend 5 . Your Companion Acts. 4 Durability.
equipment
Hired Hand
one use: Spend 50 . Hire a Mercenary Companion based on a random deck in your Archives. Imbue a Mercenary Contract.
item
Curse of Ages
The next 4 times you would take Fatigue Damage, instead Inflict that much Decay. Trigger Fatigue. unique.
corrupted action
Pharaoh's Curse
bury your entire hand, then Create an untempered Malignance for each Buried card. conjure a Dark Spire. defiled.
Desiccate
Inflict 1 Bane. Inflict 1 Weakness. Inflict 1 Slow. Inflict 5 Decay.
Grand Bazaar
This combat has 3 additional rewards, but functions as a Shop instead. Reduce cost by when you draw an Item or Artifact.
location
Onyx Figurine
Shuffle 4 free, untempered Commands into your deck. If you do not have a Companion, Summon an Animal Companion with [[level]] cards.
artifact
Mirage
Start of Combat: conjure free copies of this combat's rewards into your deck. discard: Add untempered to one of this combat's rewards.
Set's Veil
Add veiled and a keyword to all cards in hand this combat. This combat, remove veiled upon playing a card. If this card is veiled, repeat.
Unstable Reactions
This combat, when you discard a Potion, conjure a random Potion.
enchantment
Elemental Infusion
Your next Melee Action uses this card's Adaptations, then remove all Adaptations. Adapt whenever you trigger Attunement. persistent. 3slots
magic action
Sculpt Spell
Your next Magic Action uses this card's Adaptations. Adapt whenever you trigger your Attunement. persistent. Charges: (2/2) (3 Adapt slots)
action
Reckless Stance
The first hit you take each turn inflicts a deep wound instead of damage. If you would die to deep wounds, instead revive and gain a Scar.
Bleed Out
Transfer your Bleeding to your foe, then trigger Bleeding. execute: Destroy this and convert this combat's rewards to cost.
Crucible
one use: Add a [[Locked Card]] to your deck. upgrade it and lose 1 for each combat this remained in your deck (0).
The Kiln
lock a card in your hand. Once Unlocked, upgrade the card for every combat it remained Locked. unique.
Singularity
interrupt yourself and your foe. Deal 1 damage and Inflict 1 Decay for each energy lost. reaping. empower: critical hit.
Entrop-EAT
bury random cards in your foe's deck based on their current colors of energy. (: Magic : Melee : Ranged : Divine : corrupted)
Migraine
Lose 1 Focus. discard: Take [difficulty-1] damage. mergecraft [difficulty]. untempered. (some jerk shuffles these in your deck)
Entro-PUNCH!
Deal [difficulty*foe's energy] damage. on hit: Inflict an affliction based on your foe's energy and interrupt.
melee action
Waterlogged
Start of Turn: Gain [difficulty] Drowned. Unlock this card. persistent.
Waterlog
Lock a card in your foe's deck, and Inflict Drowned equal to its energy cost.
Taste of Darkness
This combat, when your foe spends , gain [difficulty] and [difficulty] Darkness.
Revelry
Start of Turn: Set your Anger to your foe's current (0).