Restock
Spend 5 . Return a depleted card to your hand. Charges (1/1).
action
Spend 5 . Return a depleted card to your hand.
Bottled Ichor
one use: Choose a card in hand and convert its cost to for this combat.
item
Junkderbuss
Deal 2 damage. Repeat for every Scrap or Junk card in your hand.
ranged action
Virtuous Vocals
This combat, conjure a Virtue at the beginning of the round. Whenever you play a Virtue, lower one of your Hymns by 1.
divine enchantment
Kaleidoscope
Card rewards from this combat are determined by the energy colors you have at the end of the combat.
artifact
Secret Stash
Spend up to 30 and conjure 1 Potion for every 10 spent. If this lowers your to 0, gain back half the you spent this combat (0).
Cudgel
Deal 3 damage. Every (0/3) Hits, gain 1 for every card in your Companion's deck (0).
melee basic attack
Bodyguard
The next hit you take permanently destroys a card in your Companion's deck rather than damaging you. sinister.
Pay with your Blood
This turn, when you spend , spend instead. sinister.
corrupted action
Heist
Steal a foe's blessing. If this card is valuable or your foe is Wealthy, gain for each stack stolen. Charges: (1/1).
Code of Subtlety
Your foe cannot gain Impervious. Up to 10 unused Corruptions in your foe's deck carry over to next combat. codes: Your deck cannot deal damag
Mogul
Spend 5 , then gain 1 sinister for every 5 spent this turn (0). sinister.
Lackey
Spend 10 to Summon a Lackey Companion. The Lackey's cards are improved by spent this combat. sinister.
Intrinsic Value
All cards in you and your foe's hand gain valuable for this combat. Whenever anyone plays a valuable card, gain . unique.
Easy Mark
Spend 5 . Your foe gains marked and wealthy. sinister.
Coerce
Spend 3 . Your Companion acts.
Join the Crew
Inflict (3xSinister) Charmed. execute and 10 sinister: Spend (5xSinister) to Subjugate instead. sinister.
Shape Steel (Alt)
Transform a Melee Action in your hand, with an additional choice for each of its Adaptation slots. It retains its upgrades. unique.
Visionary (Talent)
Whenever you delve, you can choose from one additional card. This talent can be taken multiple times.
path
Persevere
This turn, you can spend equal to a card's energy cost in place of energy. Take Fatigue damage for every 2 spent this way.
Junk Trunk
conjure 1 Junk Item. persistent. synergy. scrap.
Charged Spirits
Spend up to 3 souls to gain up to 3 Chain. If you have more than 3 Chain, instead convert your Chain to souls. upgradeable. Chain.
magic lightning action
Polarize
magnetize two cards in your hand for this combat.
lightning action