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C

coner_'s Codex

Cards
242
Wins
1
Cards Keywords Achievements

Restock

Spend 5 Gold. Return a depleted card to your hand. Charges (1/1).

action

Restock

Spend 5 Gold. Return a depleted card to your hand.

action

blood energy

Bottled Ichor

one use: Choose a card in hand and convert its cost to Blood for this combat.

item

green energy
green energy

Junkderbuss

Deal 2 damage. Repeat for every Scrap or Junk card in your hand.

ranged action

holy energy

Virtuous Vocals

This combat, conjure a Virtue at the beginning of the round. Whenever you play a Virtue, lower one of your Hymns by 1.

divine enchantment

neutral energy

Kaleidoscope

Card rewards from this combat are determined by the energy colors you have at the end of the combat.

artifact

green energy

Secret Stash

Spend up to 30 Gold and conjure 1 Potion for every 10 Gold spent. If this lowers your Gold to 0, gain back half the Gold you spent this combat (0).

action

neutral energy

Cudgel

Deal 3 damage. Every (0/3) Hits, gain 1 Gold for every card in your Companion's deck (0).

melee basic attack

green energy

Bodyguard

The next hit you take permanently destroys a card in your Companion's deck rather than damaging you. sinister.

action

blood energy
blood energy

Pay with your Blood

This turn, when you spend Gold, spend Blood instead. sinister.

corrupted action

green energy

Heist

Steal a foe's blessing. If this card is valuable or your foe is Wealthy, gain Gold for each stack stolen. Charges: (1/1).

action

Code of Subtlety

Your foe cannot gain Impervious. Up to 10 unused Corruptions in your foe's deck carry over to next combat. codes: Your deck cannot deal damag

action

green energy

Mogul

Spend 5 Gold, then gain 1 sinister for every 5 Gold spent this turn (0). sinister.

corrupted action

green energy

Lackey

Spend 10 Gold to Summon a Lackey Companion. The Lackey's cards are improved by Gold spent this combat. sinister.

action

green energy

Intrinsic Value

All cards in you and your foe's hand gain valuable for this combat. Whenever anyone plays a valuable card, gain Gold. unique.

artifact

green energy

Easy Mark

Spend 5 Gold. Your foe gains marked and wealthy. sinister.

action

green energy

Coerce

Spend 3 Gold. Your Companion acts.

action

green energy
neutral energy

Join the Crew

Inflict (3xSinister) Charmed. execute and 10 sinister: Spend (5xSinister) Gold to Subjugate instead. sinister.

action

red energy

Shape Steel (Alt)

Transform a Melee Action in your hand, with an additional choice for each of its Adaptation slots. It retains its upgrades. unique.

action

neutral energy

Visionary (Talent)

Whenever you delve, you can choose from one additional card. This talent can be taken multiple times.

path

red energy
blood energy
blood energy

Persevere

This turn, you can spend Health equal to a card's energy cost in place of energy. Take Fatigue damage for every 2 Health spent this way.

action

green energy
neutral energy

Junk Trunk

conjure 1 Junk Item. persistent. synergy. scrap.

item

orange energy

Charged Spirits

Spend up to 3 souls to gain up to 3 Chain. If you have more than 3 Chain, instead convert your Chain to souls. upgradeable. Chain.

magic lightning action

orange energy

Polarize

magnetize two cards in your hand for this combat.

lightning action

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Wanderlost Interactive