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C

coner_'s Codex

Cards
242
Wins
1
Cards Keywords Achievements
blood energy

Offer of Ancestors

Start next game with a Companion based on a random deck from your Archives. (Not active in Sunforge or Weekly Challenge runs).

path

green energy
green energy
holy energy

Indulgence

Add gilded to all Holy cards in your hand for this combat. unique.

artifact

purple energy

Sundering Spells

This combat, when you trigger your Attunement, Inflict 2 Brittle.

enchantment

purple energy

Weave Defenses

This turn, whenever you trigger your Attunement, gain 1 Barrier. channel.

action

Confluence

discharge 1 for each Fire, Frost, or Lightning card in your hand, then discard all of them.

action

purple energy

Elemental Arsenal

Choose and add an element to a Melee Action in hand. If you have triggered Attunement (0/10) times this turn, this is Permanent. Charges 1/1

action

purple energy

Elemental Strike

Deal 4 damage. Add 3 damage whenever you trigger an Attunement this turn. attune.

melee action

purple energy
purple energy

Elemental Discharge

discharge 3. upgradeable. Charges: (2/2).

magic action

purple energy

Chromatic Blade

Deal 4 damage. Adapt when you trigger Attunement. on draw: Lose all Adaptations. (3 Adaptation Slots)

melee action

purple energy

Imbue Weapon

discard a Magic Action in your hand. Play a copy of it the next time you play or make a Basic Attack. Charges: (2/2).

magic action

neutral energy
neutral energy

Mageblade

Deal 6 damage. discharge 2 every (0/3) attacks.

melee basic attack

neutral energy

Boon Bangle

This combat, the first 1 times you gain a blessing each turn, gain an additional stack. upgradeable.

artifact

blue energy
blue energy

Rotten to the Card

Replace all Malignance in your hand with Forbidden Fruit. *start of combat*: Add a Forbidden Fruit to your hand. unique. grounded.

corrupted action

blue energy
blue energy
blood energy
blood energy

Intrusive Thoughts

Increase the amount of Anger granted by Malignance (0). You can play Malignance cards. channel.

corrupted action

blue energy

Dark Power but bettr

Gain Blue Blue. Draw 2 cards. Add a Malignance to your deck. corrupted: Increase the Anger granted by Malignance (0).

action

Offer of Magnitude

Card rewards and enemy actions are upgraded by the current Canto (0).

revelation

neutral energy
neutral energy
neutral energy

Pop-up Shop

Gain 15 Gold. While this is in your deck, combat rewards have 1 additional options, but function as shops. upgradeable. unique.

location

neutral energy
neutral energy

Executioner's Axe

Deal 10 damage. rampage. execute: Gain additional experience based on the Health% of your overkill (maximum 100%). (Elite Basic Attack)

melee basic attack

neutral energy
blood energy
blood energy

Impportunity

Lose 25 Gold and upgrade this card. Inflict 3 stacks of a random affliction. Add an Imp Opportunity to the Current Canto. upgradeable.

corrupted action

neutral energy
blood energy

Rune of Restruction

one use: Destroy a card in your deck and all copies of it. For each copy destroyed, upgrade a random card in your deck. grounded. treasure.

corrupted item

blue energy

Combustion

This turn, when you play a card, bury a random card in your hand.

fire action

aqua energy
blood energy

Forbidden Bargain

Play a random revelation. Add a Sin to your deck. Destroy a random card in your deck. defiled. unique.

corrupted action

neutral energy

Vampire's Fang

Lower your Maximum Health by 15% (0) this combat, then conjure a Lifedrinker Venom. Durability (2/2).

corrupted equipment

green energy

Scare Chord

Add a Snare to your foe's deck. This round, when your foe plays a Snare, inflict 1 Fear for every Snare in your foe's deck. Charges: (2/2).

action

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Artwork and game data ©

Wanderlost Interactive