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C

coner_'s Codex

Cards
242
Wins
1
Cards Keywords Achievements
green energy

Conditioning

Add a Snare to your foe's deck. This round, when your foe plays a Snare, Inflict 1 Fear for every Snare in your foe's deck. Charges: (2/2)

action

green energy

Costume Change (v2)

This combat, whenever you play an Equipment, perform equal to its energy cost.

enchantment

green energy

Costume Change

Play an Equipment from your deck and perform equal to its cost. memorized. unique.

action

green energy

Trick or Treat

Place an Ingredient or Snare on top of your foe's deck. This round, gain 1 Haste when your foe plays a card that did not start in its deck.

action

blue energy

Cram Session

Destroy a card in hand. This combat, at the start of your turn, conjure a copy of it. unique.

action

blue energy

Cram Session

Destroy a card in hand. This combat, at the start of your turn, conjure a copy of it. unique.

action

red energy
neutral energy

Into the Fray

This combat, when you take damage, gain 1 Haste. Your attacks are improved by your Haste.

enchantment

red energy
neutral energy

Into the Fray

This combat, when you take damage, gain 1 Haste. Your attacks are improved by your Haste.

enchantment

neutral energy
neutral energy
neutral energy

Crystal Golem

Activate: Restore 2 Durability. Reduce affliction received by Durability. Whenever you prevent an affliction, reduce Durability by 1. (3/3)

equipment

green energy

Fast Fashion

Play an Equipment from your deck. memorized. unique.

action

orange energy
blood energy

Reap What You Sow

Steal Maximum Health equal to the next damage dealt to you. corrupted: Gain Health equal to half the next damage dealt to you.

corrupted action

orange energy
blood energy

Reap What You Sow

Steal Maximum Health equal to the next damage dealt to you. corrupted: Gain Health equal to half the next damage dealt to you.

corrupted action

aqua energy

Desert Steps

Gain 2 Momentum. channel: When Momentum triggers, draw 2 cards instead of 1.

action

aqua energy

Desert Steps

Gain 2 Momentum. channel: When Momentum triggers, draw 2 cards instead of 1.

action

green energy

Refrain

This combat, perform 1 whenever you play a copy of your next Action.

enchantment

neutral energy
neutral energy

Whetstone

Activate: Reduce the cost of a Basic Attack in hand by Neutral. deplete: Add a Sharpening Stone to your deck. Durability 3.

equipment

neutral energy

Poisoner's Kit

Add a Bubbly Brew to your hand. Durability 3. deplete: Gain 1 Potency for every Bubbly Brew in your Deck.

equipment

green energy

Opening Act

perform 1. If this completes a performance, trigger your Start of Turn effects. ambush: perform 3 instead.

action

orange energy
orange energy

Totem Dance

perform 1. Repeat for each Totem you control (0). Charges (2/2). deplete: Trigger your Start of Turn effects.

action

blood energy

Soulforging

one use: Destroy a card in hand. Gain souls and upgrade a random card in your deck for each of its upgrades.

magic action

aqua energy

Quick Thinking

Draw a channel card from your deck and reduce its cost by 1. memorized. Charges: (1/1).

action

orange energy
blood energy

Iconoclast

Summon a Totem. corrupted: Summon a corrupted Totem.

corrupted action

Scour

If your foe is Slain this round, this combat offers an additional card reward. Whenever you foretell, extend this duration by 1 round.

action

orange energy
blood energy

You Are What You Eat

Deal 6 damage. execute: This combat offers an additional card reward from your foe's deck.

melee action

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Artwork and game data ©

Wanderlost Interactive