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Conditioning

Add a Snare to your foe's deck. This round, when your foe plays a Snare, Inflict 1 Fear for every Snare in your foe's deck. Charges: (2/2)

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Conditioning

by coner_

Add a Snare to your foe's deck. This round, when your foe plays a Snare, Inflict 1 Fear for every Snare in your foe's deck. Charges: (2/2)

Fear
When Fear reaches 100, you are Stunned and skip your discard phase. Reduce your Fear whenever you gain Health.
Charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.

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