



Sucker Punch
Deal 6 damage. ambush AND on hit: interrupt, and if your foe was holding a Deadly action, Inflict 1 Dazed and 1 Dazzled. rampage.
melee action

Sucker Punch
by coner_
Deal 6 damage. ambush AND on hit: interrupt, and if your foe was holding a Deadly action, Inflict 1 Dazed and 1 Dazzled. rampage.
- ambush
- Ambush triggers whenever it is the first card played of the round.
- on hit
- Requires the attack to have hit the target, and dealt damage.
- interrupt
- Removes the target's remaining energy and ends their Channeling effects. If a Monster gets interrupted, it will replace a Deadly card with a regular card.
- Dazed
- When playing a card, decrease Dazed by 1. When Dazed reaches 0, gain Stunned. Dazed fades at the end of the turn.
- Dazzled
- Draw one fewer card per stack of Dazzled, then decrease Dazzled stacks by 1 per skipped draw. cannot be increased.
- rampage
- Cards with Rampage gain double the damage bonus from Anger.
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