red energy
red energy

Sucker Punch

Deal 6 damage. ambush AND on hit: interrupt, and if your foe was holding a Deadly action, Inflict 1 Dazed and 1 Dazzled. rampage.

melee action

Sucker Punch

by coner_

Deal 6 damage. ambush AND on hit: interrupt, and if your foe was holding a Deadly action, Inflict 1 Dazed and 1 Dazzled. rampage.

ambush
Ambush triggers whenever it is the first card played of the round.
on hit
Requires the attack to have hit the target, and dealt damage.
interrupt
Removes the target's remaining energy and ends their Channeling effects. If a Monster gets interrupted, it will replace a Deadly card with a regular card.
Dazed
When playing a card, decrease Dazed by 1. When Dazed reaches 0, gain Stunned. Dazed fades at the end of the turn.
Dazzled
Draw one fewer card per stack of Dazzled, then decrease Dazzled stacks by 1 per skipped draw. cannot be increased.
rampage
Cards with Rampage gain double the damage bonus from Anger.

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