Blood Tax
This combat, the enemies cards cost an additional . They also gain Bleeding for each energy spent.
enchantment
Final Sentence
Deal 6 damage. execute: lifedrain.
melee action
Marked Target
A random enemy from this Canto gains Marked. When you kill that enemy, heal 20% of your max Health. one use.
action
Bounty Hunter
delve a Contract. If you satisfy this contract this combat, add a copy of this card to your deck. one use.
Wanted: Alive
Subjugate a non-elite enemy. Its deck is empty and it cannot act.If you still have this Companion at the end of this area, gain a treasure.
item
Living Biomass
Passive: Gain 5 Max Health. Turn another Horde Unit into a Living Biomass.
magic action
Soulbound Staff
Your Horde acts. If you have no units in your Horde. delve a common one first.
magic basic attack
Skeletal Soldier
Deal 3 damage for each copy of this card in your Horde. 5
melee basic attack
Grim Reliquary
While this is in your deck, gain as access to Necromancer cards. When you win this combat, gain 1 Soul. unique.
corrupted artifact
Wake the Dead
Subjugate a random enemy previously defeated for this combat. Cannot Summon the same enemy more times than you've defeated it. unique.
corrupted action
Scouts Due
This turn, whenever you gain , gain 1 Momentum. At the end of your turn, lose all your energy. Charges (0/2)
Salem The Cat
If you would die this turn, return to 1 . Permanently destroyed after 9 uses. Durability 9
magic equipment
Multiform Wand
Deal 1 Damage on hit: swap into another card from your deck for this combat. On Miss: Move this card to the top of your draw pile.
magic artifact
Jump Scare
ambush: Inflict 1 Jinxed Charges (1/1) Darkness 5
Hexes Chain Massacre
Deal 3 damage 3 times. If the enemy is Hexed, conjure a copy at the start of your next turn that costs an additional Charges (1/1)
Howl-o-ween
shift into wolf form
You can't hide
ambush: Enemy gains Marked. heavy.
Nexus Chainsaw
Deal 6 damage 2 times. Upgrades increase the amount of hits.
melee artifact
Hexorcist
Gain a hex but cleanse all of your affliction. Charges (1/1)
Bat Familiar
Activate: Inflict 1 Sickened and then deal damage equal to the remaining Durability. Durability 5
equipment
Trick or Treat
Gain blessing based on the energy spent. corrupted: Instead, apply affliction based on the energy spent.
Trick and Treat
conjure 2 ingredients for each spent on this card. Inflict 1 Bane for each spent on this card. Empowered: This card costs 2 more
Spooky Ghost
Activate: Select a card from the enemy's deck to be played next. Durability 3. Refresh 3 Durability the first time you complete a ritual.
Mystery Egg
rebound 5: swap into a random Familiar. unique.
magic item