dawnforge the dawncaster card-builder 🪔 Three Wishes Card Design Contest: 36 days left!
New card Login with Discord
D

deadnotsleeping's Codex

Cards
161
Wins
0
Cards Keywords Achievements
orange energy
orange energy
blood energy

Blood Tax

This combat, the enemies cards cost an additional Blood. They also gain Bleeding for each energy spent.

enchantment

purple energy
blood energy

Final Sentence

Deal 6 damage. execute: lifedrain.

melee action

Marked Target

A random enemy from this Canto gains Marked. When you kill that enemy, heal 20% of your max Health. one use.

action

green energy

Bounty Hunter

delve a Contract. If you satisfy this contract this combat, add a copy of this card to your deck. one use.

action

neutral energy

Wanted: Alive

Subjugate a non-elite enemy. Its deck is empty and it cannot act.If you still have this Companion at the end of this area, gain a treasure.

item

Living Biomass

Passive: Gain 5 Max Health. Turn another Horde Unit into a Living Biomass.

magic action

purple energy
purple energy

Soulbound Staff

Your Horde acts. If you have no units in your Horde. delve a common one first.

magic basic attack

neutral energy

Skeletal Soldier

Deal 3 damage for each copy of this card in your Horde. 5 Health

melee basic attack

purple energy
blood energy

Grim Reliquary

While this is in your deck, gain as access to Necromancer cards. When you win this combat, gain 1 Soul. unique.

corrupted artifact

purple energy
purple energy
purple energy
blood energy

Wake the Dead

Subjugate a random enemy previously defeated for this combat. Cannot Summon the same enemy more times than you've defeated it. unique.

corrupted action

Scouts Due

This turn, whenever you gain Green, gain 1 Momentum. At the end of your turn, lose all your energy. Charges (0/2)

action

neutral energy

Salem The Cat

If you would die this turn, return to 1 Health. Permanently destroyed after 9 uses. Durability 9

magic equipment

neutral energy
neutral energy

Multiform Wand

Deal 1 Damage on hit: swap into another card from your deck for this combat. On Miss: Move this card to the top of your draw pile.

magic artifact

orange energy

Jump Scare

ambush: Inflict 1 Jinxed Charges (1/1) Darkness 5

action

red energy

Hexes Chain Massacre

Deal 3 damage 3 times. If the enemy is Hexed, conjure a copy at the start of your next turn that costs an additional Red Charges (1/1)

melee action

orange energy
neutral energy
blood energy

Howl-o-ween

shift into wolf form

action

blood energy
blood energy

You can't hide

ambush: Enemy gains Marked. heavy.

corrupted action

red energy
red energy
red energy

Nexus Chainsaw

Deal 6 damage 2 times. Upgrades increase the amount of hits.

melee artifact

purple energy
neutral energy

Hexorcist

Gain a hex but cleanse all of your affliction. Charges (1/1)

action

neutral energy
blood energy

Bat Familiar

Activate: Inflict 1 Sickened and then deal damage equal to the remaining Durability. Durability 5

equipment

purple energy
neutral energy

Trick or Treat

Gain blessing based on the energy spent. corrupted: Instead, apply affliction based on the energy spent.

action

purple energy

Trick and Treat

conjure 2 ingredients for each Red spent on this card. Inflict 1 Bane for each Blue spent on this card. Empowered: This card costs 2 more Purple

action

orange energy
orange energy

Spooky Ghost

Activate: Select a card from the enemy's deck to be played next. Durability 3. Refresh 3 Durability the first time you complete a ritual.

equipment

Mystery Egg

rebound 5: swap into a random Familiar. unique.

magic item

  • Previous
  • 1
  • …
  • 3
  • 4
  • 5
  • …
  • 7
  • Next

Want to support Dawnforge?

Check out our Patreon

Artwork and game data ©

Wanderlost Interactive