



Bat Familiar
Activate: Inflict 1 Sickened and then deal damage equal to the remaining Durability. Durability 5
equipment

Bat Familiar
Activate: Inflict 1 Sickened and then deal damage equal to the remaining Durability. Durability 5
- Sickened
- While Sickened, you lose 1 random Energy at the start of your turn. Lasts 1 round per stack.
- Durability
- The number of times Equipment can be activated before it's depleted for the remainder of combat.
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