neutral energy
blood energy

Bat Familiar

Activate: Inflict 1 Sickened and then deal damage equal to the remaining Durability. Durability 5

equipment

Bat Familiar

by deadnotsleeping

Activate: Inflict 1 Sickened and then deal damage equal to the remaining Durability. Durability 5

Sickened
While Sickened, you lose 1 random Energy at the start of your turn. Lasts 1 round per stack.
Durability
The number of times Equipment can be activated before it's depleted for the remainder of combat.

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