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deadnotsleeping's Codex

Cards
161
Wins
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Cards Keywords Achievements
purple energy
purple energy
purple energy
blood energy

Drain Evil

cleanse ALL affliction. Add a malediction to your deck and upgrade it for each affliction cleansed. unique.

magic action

Volatile Core

Automatically equipped at the start of combat. Start of turn: Deal 5 damage and expend a charge. 5 Durability. deplete: Die.

corrupted action

blue energy
blood energy

Arcane Core

Activate: upgrade this card by 1. 3 Durability Once this card reaches 20 upgrades, swap into golem familiar, retaining current upgrades.

magic equipment

red energy
blood energy

Break an Arm

Deal 1 damage for each corruption in your hand. conjure a broken bone upgradeable.

melee action

neutral energy

Sack of Infinity

Store a card from your deck and return this card to your hand. deplete: Add all stored cards to your hand. Charges (4/4) persistent.

magic item

red energy
red energy

Missiletoe

conjure a random Bomb. 3 Durability.

equipment

blue energy
blood energy
blood energy

Surprise!

conjure a random corruption into the enemies deck.

magic action

neutral energy

Toy Wrench

Deal 4 damage. on hit: conjure an Item to your discard pile.

melee basic attack

neutral energy

Recalling Arrow

Deal 2 damage twice. untempered.

ranged action

neutral energy
neutral energy

Multiform Wand

Create an untempered copy of a card in your hand. unique.

melee artifact

neutral energy
neutral energy

Multiform Wand

Create an untempered copy of a card in your hand. unique.

magic artifact

Rune of Freedom

Draw: conjure a copy of the left-most card in your hand, then discard this.

magic item

purple energy
purple energy

Runic Forge

conjure a random rune to your discard pile for each energy remaining.

action

Rune of Youth

Draw: Gain a random energy then discard this.

magic item

purple energy

Runecraft

delve and conjure a rune to your discard pile.

magic action

green energy

Thousand Cuts

Deal 5 damage and draw a card. on hit: Create an untempered copy of this card. waning Charges (2/2)

melee action

blue energy
blue energy
blue energy
blood energy

Blood Engraver

Permanently give a non-cursed card in your deck a random Keyword, and cursed. unique. cursed.

corrupted artifact

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Artwork and game data ©

Wanderlost Interactive