Drain Evil
cleanse ALL affliction. Add a malediction to your deck and upgrade it for each affliction cleansed. unique.
magic action
Volatile Core
Automatically equipped at the start of combat. Start of turn: Deal 5 damage and expend a charge. 5 Durability. deplete: Die.
corrupted action
Arcane Core
Activate: upgrade this card by 1. 3 Durability Once this card reaches 20 upgrades, swap into golem familiar, retaining current upgrades.
magic equipment
Break an Arm
Deal 1 damage for each corruption in your hand. conjure a broken bone upgradeable.
melee action
Sack of Infinity
Store a card from your deck and return this card to your hand. deplete: Add all stored cards to your hand. Charges (4/4) persistent.
magic item
Missiletoe
conjure a random Bomb. 3 Durability.
equipment
Surprise!
conjure a random corruption into the enemies deck.
Toy Wrench
Deal 4 damage. on hit: conjure an Item to your discard pile.
melee basic attack
Recalling Arrow
Deal 2 damage twice. untempered.
ranged action
Multiform Wand
Create an untempered copy of a card in your hand. unique.
melee artifact
magic artifact
Rune of Freedom
Draw: conjure a copy of the left-most card in your hand, then discard this.
Runic Forge
conjure a random rune to your discard pile for each energy remaining.
action
Rune of Youth
Draw: Gain a random energy then discard this.
Runecraft
delve and conjure a rune to your discard pile.
Thousand Cuts
Deal 5 damage and draw a card. on hit: Create an untempered copy of this card. waning Charges (2/2)
Blood Engraver
Permanently give a non-cursed card in your deck a random Keyword, and cursed. unique. cursed.
corrupted artifact