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deadnotsleeping's Codex

Cards
161
Wins
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Cards Keywords Achievements
orange energy
blood energy
blood energy

Ancient Curse

This turn, when you play a card, the card played gains cursed, then reduce the cost of all other cards in your hand. unique.

action

neutral energy
neutral energy
neutral energy
neutral energy

Mystery Card

Does nothing. veiled.

action

red energy
red energy
red energy

Opportunity Attack

This turn, when you draw a Basic Attack, discard it and make a Basic Attack. lasting. grounded.

action

green energy
holy energy

Fortune Favours

one use: Gain gold equal to your Luck. If you have 100 Gold or more, lose all gold and gain +10% Luck.

action

blood energy
blood energy

A Favor Owed

one use: upgrade a card in your deck 5 times, then add a sin of your choice to your deck. Both cards gain cursed.

corrupted action

neutral energy
neutral energy
neutral energy
blood energy

Djinn Familiar

Activate: conjure ANY random card with cost equal to remaining Durability. It gains veiled and lightless. 4 Durability.

magic equipment

aqua energy
aqua energy
aqua energy

Spirit Flame

Start of Turn: Inflict 1 Burning. If already channeled, gain Focus equal to the foes Burning then bury this. Channeled. upgradeable.

magic action

blue energy
aqua energy
aqua energy

Slumberland

At the start of your foes turn, if they dealt no damage the previous round, they gain Pacified.

location

purple energy

Tempered Branding

Take 1 Damage. Repeat for each Adaptation on this. Adapt this. upgradeable. (3 adaptation slots)

action

neutral energy

Rampart Guard

This turn, when you play a card, gain Armor equal to the Battle Momentum.

action

Hulk Down

Gain 5 Armor for each Red. (Intended for Amber Hauler)

action

neutral energy

Tight Grip

You can not be Subjugated. If the for attempts to Subjugate you, they gain 1 Scar. (Intended for Viola Skysworn)

enchantment

Slice of Hand

Deal 1 damage on hit: Play a random Pin.

melee action

neutral energy

Bone Claws

Deal 2 damage twice. on hit: Inflict 1 Bleeding (Intended for Abomination)

melee action

Corrupt Arcane

Deal 4 Damage. Add a copy of this to your deck. mergecraft 3. waning. (Intended for an Eldritch enemy)

action

Dynamic Duo

Gain another enemy from this Canto as a Companion. When you play a card, your Companion acts. (Intended for a Malignance on all Bosses)

enchantment

neutral energy
neutral energy
neutral energy

Solar Flare

Deal damage equal to the opponents Burning and then remove their Burning. (Intended for Firelighter Gelayn)

magic action

neutral energy
neutral energy

Moonlight Ward

Gain 1 Ward. Deal damage equal to your Spirit. (Intended for Starlit Ursa or Stag)

magic action

neutral energy
neutral energy

Vital Wound

Deal 1 damage twice. Inflict Decay equal to the damage dealt. (Intended for Restless Ghoul)

melee action

orange energy
orange energy

Bulwark Totem

Activate: Lose 1 Totem of Defiance to gain Fortified and 1 Armor. 3 Durability. upgradeable.

equipment

blue energy
blue energy
neutral energy

Continuity Error

Start of Turn: Gain a random energy.

enchantment

blood energy

Bloodbane

on draw: Gain 3 Bleeding. corrupted: Deal damage equal to your Bleeding.

corrupted action

neutral energy
neutral energy
blood energy
blood energy

Sword of Penance

Start of Turn: Add an untempered bloodbane to your discard pile.

corrupted artifact

blue energy
blood energy

Patron's Will

cursed cards in your hand gain Psionic this turn. Gain 3 Dominated and 3 Focus. upgradeable.

corrupted action

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Wanderlost Interactive