Ancient Curse
This turn, when you play a card, the card played gains cursed, then reduce the cost of all other cards in your hand. unique.
action
Mystery Card
Does nothing. veiled.
Opportunity Attack
This turn, when you draw a Basic Attack, discard it and make a Basic Attack. lasting. grounded.
Fortune Favours
one use: Gain gold equal to your Luck. If you have 100 Gold or more, lose all gold and gain +10% Luck.
A Favor Owed
one use: upgrade a card in your deck 5 times, then add a sin of your choice to your deck. Both cards gain cursed.
corrupted action
Djinn Familiar
Activate: conjure ANY random card with cost equal to remaining Durability. It gains veiled and lightless. 4 Durability.
magic equipment
Spirit Flame
Start of Turn: Inflict 1 Burning. If already channeled, gain Focus equal to the foes Burning then bury this. Channeled. upgradeable.
magic action
Slumberland
At the start of your foes turn, if they dealt no damage the previous round, they gain Pacified.
location
Tempered Branding
Take 1 Damage. Repeat for each Adaptation on this. Adapt this. upgradeable. (3 adaptation slots)
Rampart Guard
This turn, when you play a card, gain Armor equal to the Battle Momentum.
Hulk Down
Gain 5 Armor for each . (Intended for Amber Hauler)
Tight Grip
You can not be Subjugated. If the for attempts to Subjugate you, they gain 1 Scar. (Intended for Viola Skysworn)
enchantment
Slice of Hand
Deal 1 damage on hit: Play a random Pin.
melee action
Bone Claws
Deal 2 damage twice. on hit: Inflict 1 Bleeding (Intended for Abomination)
Corrupt Arcane
Deal 4 Damage. Add a copy of this to your deck. mergecraft 3. waning. (Intended for an Eldritch enemy)
Dynamic Duo
Gain another enemy from this Canto as a Companion. When you play a card, your Companion acts. (Intended for a Malignance on all Bosses)
Solar Flare
Deal damage equal to the opponents Burning and then remove their Burning. (Intended for Firelighter Gelayn)
Moonlight Ward
Gain 1 Ward. Deal damage equal to your Spirit. (Intended for Starlit Ursa or Stag)
Vital Wound
Deal 1 damage twice. Inflict Decay equal to the damage dealt. (Intended for Restless Ghoul)
Bulwark Totem
Activate: Lose 1 Totem of Defiance to gain Fortified and 1 Armor. 3 Durability. upgradeable.
equipment
Continuity Error
Start of Turn: Gain a random energy.
Bloodbane
on draw: Gain 3 Bleeding. corrupted: Deal damage equal to your Bleeding.
Sword of Penance
Start of Turn: Add an untempered bloodbane to your discard pile.
corrupted artifact
Patron's Will
cursed cards in your hand gain Psionic this turn. Gain 3 Dominated and 3 Focus. upgradeable.