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Added for dramatic flair
Bloodbane
On Draw: Gain 3 Bleeding. Corrupted: Deal damage equal to your Bleeding.
Broken Bone
Start of Turn: If your hand is all Corruptions, discard this and heal 3. Unplayable. Persistent.
Golem Familiar
Activate: Deal 1 Damage. 5 Durability. Gain 1 Durability when you expend a Charge.Upgradeable.
Law
Special cards that inhibit what the enemy can do for this turn.
Malediction
Deal 0 damage. Inflict a random Affliction. Untempered.
Rune
Runes are cards then, when drawn, provide an effect and then get discarded.
Wolf Form
At the start of your turn, regenerate health equal to your foes bleeding. If the foe isn't bleeding, shift back. Channeled.