- 1
- Added for dramatic flair
- Bloodbane
- On Draw: Gain 3 Bleeding. Corrupted: Deal damage equal to your Bleeding.
- Broken Bone
- Start of Turn: If your hand is all Corruptions, discard this and heal 3. Unplayable. Persistent.
- Golem Familiar
- Activate: Deal 1 Damage. 5 Durability. Gain 1 Durability when you expend a Charge.Upgradeable.
- Law
- Special cards that inhibit what the enemy can do for this turn.
- Malediction
- Deal 0 damage. Inflict a random Affliction. Untempered.
- Rune
- Runes are cards then, when drawn, provide an effect and then get discarded.
- Wolf Form
- At the start of your turn, regenerate health equal to your foes bleeding. If the foe isn't bleeding, shift back. Channeled.