



Break an Arm
Deal 1 damage for each corruption in your hand. conjure a broken bone upgradeable.
melee action

Break An Arm
Deal 1 damage for each corruption in your hand. conjure a broken bone upgradeable.
- corruption
- Corruptions are cards with negative effects to their owner.
- conjure
- Creates a temporary card that is removed after combat.
- upgradeable
- This card can be upgraded and improves the card in unusual ways.
- broken bone
- Start of Turn: If your hand is all Corruptions, discard this and heal 3. Unplayable. Persistent.
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