


Jump Scare
ambush: Inflict 1 Jinxed Charges (1/1) Darkness 5
action

Jump Scare
ambush: Inflict 1 Jinxed Charges (1/1) Darkness 5
- ambush
- Ambush triggers whenever it is the first card played of the round.
- Jinxed
- The next Action played has no effect and reduces Jinxed by one. Jinxed cannot be increased by Bane. Fades at the end of the turn.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
- Darkness
- When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum
is lowered by your total Darkness.
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