Scouts Due

This turn, whenever you gain Green, gain 1 Momentum. At the end of your turn, lose all your energy. Charges (0/2)

action

Scouts Due

by deadnotsleeping

This turn, whenever you gain Green, gain 1 Momentum. At the end of your turn, lose all your energy. Charges (0/2)

Momentum
Whenever you have 5 or more Momentum, remove all stacks and draw a card.
Charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.

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