

Scouts Due
This turn, whenever you gain , gain 1 Momentum.
At the end of your turn, lose all your energy.
Charges (0/2)
action

Scouts Due
This turn, whenever you gain , gain 1 Momentum.
At the end of your turn, lose all your energy.
Charges (0/2)
- Momentum
- Whenever you have 5 or more Momentum, remove all stacks and draw a card.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
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