Energy Drink
Gain a random energy for each activation this combat. 5 Durability. deplete: Gain 1 Dazed.
magic equipment
Poison Arrow
Deal 3 Damage Inflict Poison equal to the damage dealt. Empowered: Gain 1 Potency.
ranged action
Serrated Arrow
Deal 4 damage Inflict 2 Bleeding. Empowered: piercing.
action
Storm Arrow
Deal 2 Damage Chain. Empowered: Gain additional Chain for each Lightning Action played this turn.
ranged lightning action
Frost Arrow
Deal 3 Damage Inflict 2 Frozen Empowered: Inflict 1 Slow
Steel Arrow
Deal 3 damage Empowered: critical hit
Burning Arrow
Deal 4 Damage Inflict 2 Burning. Empowered: Trigger the foes Burning.
Arcane Arrow
Deal 3 damage dispel a random blessing Empowered: conjure a copy of this card that costs .
Spyglass
foretell equal to your Gain 1 Momentum for each card Foretold. 3 Durability
equipment
Deathdealer's Spade
Return a card from your discard pile to your hand. Gain equal to its cost. 3 Durability.
Blighted Vessel
Reduce the enemy's by this cards cost. Increase this cards cost by . defiled.
corrupted item
Easily Corrupted
End of Turn: Gain corrupted: Play this as an Enchantment instead.
corrupted action
A Clockwork Origin
Gain 3 Haste. This combat, whenever you change the cost of a card, gain and .
location
Mutating Homunculus
Deal 5 Damage execute and corrupted: Permanently gain a random Keyword. unique.
Cursed Doll
Inflict 1 random affliction. Permanently increase this by 1. unique.
magic action
Broken Watch
Take an extra turn. At the start of your opponents next turn, gain Stunned. unique.
magic artifact
Sick Highfive!
Gain and inflict 1 Sickened for each card in hand.
Mystic Scribe
delve and play a non-active Grimoire. Increase the cost of this card by this combat. Charges (3/3)
magic item
Vital Siphoning
Gain and inflict 1 Bleeding. Steal maximum equal to ALL Bleeding. upgradeable. Charges (3/3)
Enslaved Enchanter
Activate: Spend 10% of your gold to imbue a random Enchantment. 2 Durability
Enslaved Merchant
Activate: Spend 10% of your and conjure a random Item. Refresh 1 Durability when you gain . 2 Durability
Calling Coin
Convert a Companion into a Familiar. one use.
Enslaved Priest
Activate: Spend 10% of your and heal an equal amount. 3 Durability
Code of Diversity
Start of turn: conjure a free Triumphs Edge codes: Your deck has no basic attacks.
divine code