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deadnotsleeping's Codex

Cards
161
Wins
0
Cards Keywords Achievements
neutral energy
neutral energy

Energy Drink

Gain a random energy for each activation this combat. 5 Durability. deplete: Gain 1 Dazed.

magic equipment

Poison Arrow

Deal 3 Damage Inflict Poison equal to the damage dealt. Empowered: Gain 1 Potency.

ranged action

Serrated Arrow

Deal 4 damage Inflict 2 Bleeding. Empowered: piercing.

action

Storm Arrow

Deal 2 Damage Chain. Empowered: Gain additional Chain for each Lightning Action played this turn.

ranged lightning action

Frost Arrow

Deal 3 Damage Inflict 2 Frozen Empowered: Inflict 1 Slow

ranged action

Steel Arrow

Deal 3 damage Empowered: critical hit

ranged action

Burning Arrow

Deal 4 Damage Inflict 2 Burning. Empowered: Trigger the foes Burning.

ranged action

Arcane Arrow

Deal 3 damage dispel a random blessing Empowered: conjure a copy of this card that costs Neutral.

ranged action

green energy

Spyglass

foretell equal to your Green Gain 1 Momentum for each card Foretold. 3 Durability

equipment

neutral energy
blood energy

Deathdealer's Spade

Return a card from your discard pile to your hand. Gain Health equal to its cost. 3 Durability.

equipment

neutral energy

Blighted Vessel

Reduce the enemy's Void by this cards cost. Increase this cards cost by Neutral. defiled.

corrupted item

purple energy
purple energy
blood energy

Easily Corrupted

End of Turn: Gain Void corrupted: Play this as an Enchantment instead.

corrupted action

aqua energy
aqua energy
neutral energy

A Clockwork Origin

Gain 3 Haste. This combat, whenever you change the cost of a card, gain Health and Gold.

location

purple energy
purple energy

Mutating Homunculus

Deal 5 Damage execute and corrupted: Permanently gain a random Keyword. unique.

corrupted action

orange energy

Cursed Doll

Inflict 1 random affliction. Permanently increase this by 1. unique.

magic action

neutral energy
neutral energy

Broken Watch

Take an extra turn. At the start of your opponents next turn, gain Stunned. unique.

magic artifact

Sick Highfive!

Gain and inflict 1 Sickened for each card in hand.

action

neutral energy
blood energy

Mystic Scribe

delve and play a non-active Grimoire. Increase the cost of this card by Neutral this combat. Charges (3/3)

magic item

orange energy
blood energy
blood energy

Vital Siphoning

Gain and inflict 1 Bleeding. Steal maximum Health equal to ALL Bleeding. upgradeable. Charges (3/3)

action

neutral energy
neutral energy

Enslaved Enchanter

Activate: Spend 10% of your gold to imbue a random Enchantment. 2 Durability

equipment

neutral energy
neutral energy

Enslaved Merchant

Activate: Spend 10% of your Gold and conjure a random Item. Refresh 1 Durability when you gain Gold. 2 Durability

equipment

neutral energy
blood energy
blood energy
blood energy

Calling Coin

Convert a Companion into a Familiar. one use.

corrupted item

neutral energy
neutral energy

Enslaved Priest

Activate: Spend 10% of your Gold and heal an equal amount. 3 Durability

equipment

holy energy
holy energy
holy energy

Code of Diversity

Start of turn: conjure a free Triumphs Edge codes: Your deck has no basic attacks.

divine code

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Artwork and game data ©

Wanderlost Interactive