orange energy
blood energy
blood energy

Vital Siphoning

Gain and inflict 1 Bleeding. Steal maximum Health equal to ALL Bleeding. upgradeable. Charges (3/3)

action

Vital Siphoning

by deadnotsleeping

Gain and inflict 1 Bleeding. Steal maximum Health equal to ALL Bleeding. upgradeable. Charges (3/3)

Bleeding
When dealt damage, take 1 additional damage per stack of Bleeding, then reduce Bleeding stacks by 1.
upgradeable
This card can be upgraded and improves the card in unusual ways.
Charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.

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