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OoWah's Codex

Cards
378
Wins
5
Cards Keywords Achievements
blood energy

Hellitosis

Inflict a random affliction. echo this if your foe already had that affliction.

action

green energy

Charades

perform once for each word in this card's name. Start of Turn: swap the name on this card. persistent.

action

neutral energy
neutral energy
neutral energy

Stink Bomb

Deal 5 damage, then inflict 50 fear. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.

ranged action

neutral energy
neutral energy

Sticky Bomb

Deal 3 damage and inflict that much Slow. Ready after 2 turns. Speed up the timer when you use a charge. persistent.

ranged action

neutral energy

Jar of Hunny

This combat, inflict 1 Slow whenever you gain a level of cooking. upgradeable. heavy.

artifact

blood energy

Steel-Blooded

This turn, gain 3 Armor whenever you play a card that costs Blood. rebound (0/2): Gain Fortified. lasting.

corrupted action

neutral energy
neutral energy
neutral energy
neutral energy

Flying Carpet

This combat, your cards cost one less Neutral to play. valuable.

magic artifact

purple energy

Plot Twist

Inflict Shocked equal to your current performance (0).

action

green energy

Spare Change

This turn, gain a random Ammo with 1 stack whenever you discard a lucky coin.

action

Summer Breeze

delve a card from the 2025 Summer Card Contest and add it to your deck.

revelation

neutral energy
neutral energy

Crown of Unity*

*Rework. Activate to conjure a Surge. deplete: conjure a coronation into your deck. 5 Durability.

equipment

purple energy

Feast of Flowers

Deal 1 damage for each color card in your hand (0), then gain Health equal to the damage dealt. empower: Gain Green Blue Red.

action

neutral energy

Cheese Wedge

Gain Holy for each remaining Charge, then permanently remove a Charge. garnish: Double your Sated. deplete: Destroy this. Charges (4/4).

divine ingredient

neutral energy
neutral energy
blood energy
blood energy

Book of Bad Things

one use: delve a Monster codes and add it to your deck, then gain the Teratologist talent. monstrous.

corrupted artifact

blood energy
blood energy
blood energy

Code of Monstrosity

Your foe gains 10 fear and 2 decay when anyone gains any amount of energy. codes: Your deck contains only Monster Cards.

code

neutral energy
neutral energy

Picnic Basket

This turn, whenever you create an Ingredient, conjure 1 more. vigil: Gain a level of Cooking. Charges (3/3).

item

neutral energy
neutral energy

Stewpot

This combat, gain 1 Sated whenever you gain a level of cooking. Increase this by 1 whenever you garnish. memorized.

artifact

Speak With The Dead

foretell 3. ancestral: conjure a copy of a card in your discard pile, then draw a card.

action

Advance to the Rear

foretell 3. This turn, draw a card for each card you discard when you end your turn.

action

orange energy
orange energy
blood energy

Strange Growth

conjure a random Monster Enchantment. monstrous. unique.

corrupted action

orange energy
orange energy
orange energy

Thrash & Flail

Deal 1 damage for every Monster Action in your deck. monstrous: Inflict a critical hit. monstrous. rampage.

melee action

orange energy

Malformation

conjure a copy of your foe's deck into your deck. monstrous: Draw a card for each card copied this way. monstrous. unique.

corrupted action

Monstrous Weapon

Use your weapon power to start next combat with a gift of nature. Passive: Gain the teratologist talent. Usable every 2 turns.

revelation

orange energy

Adaptive Cells

swap a Basic Attack in your hand, deck, or discard pile with one of your foe's cards. deplete: The swap is Permanent. Charges (2/2).

corrupted action

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Artwork and game data ©

Wanderlost Interactive