Vicious Mockery
This turn, inflict 1 Weakness and 10 fear whenever you make or play a Basic Attack. lasting.
action
Full Mutation
Permanently replace all Ranged and Melee Actions in your deck with Ranged and Melee Actions from your foe's deck. monstrous. unique.
corrupted action
Gruesome Glare
Inflict 1 Weakness and 10 Fear. monstrous: Draw a card from your foe's deck. monstrous.
Noxious Breath
Inflict 3 Dazed, 3 Poison, and 3 fear for each card in your hand. persistent.
Monstrous Appendage
delve a Monster Melee Action and play it. on hit: conjure a copy of the card into your deck. monstrous.
Pathogen
Deal 1 damage. on hit: swap this into a card in your foe's hand.
ranged basic attack
Mutagenic Shift
Destroy a Monster Card in your hand. Shuffle a base copy of it and a card your foe played last round into your discard pile. monstrous.
Tormented Form
Gain 1 Ferocity and inflict 1 fear for each Monster Card in your deck. corrupted: Your next Action this turn inflicts a critical hit.
Monster's Lament
Draw a card. If it's a Monster Card, draw another. monstrous: Inflict 5 fear. monstrous. Charges (3/3).
Bone Spurs
This combat, inflict 1 Weakness when you hit with a Melee Action. monstrous: Your Melee Actions inflict critical hits. monstrous.
enchantment
Mad Cackle
Gain 1 Delirious and 1 Ferocity, then inflict 6 fear. monstrous: Return a Monster Card in your discard pile to your hand.
Bitter Pill
one use: conjure and play a random Monster Action. monstrous: Add a copy of this to your discard pile.
corrupted item
Monster Revolution
Exchange your hand with your foe's. monstrous: Add a copy of this to your foe's deck. Charges (1/1).
Smokescreen
Gain 3 Evasion. This turn, whenever you discard a Basic Attack, make a Basic Attack. lasting.
Supercharge
delve a card with Chain. If the next card you play has Chain, gain 3 Chain. If it does NOT have Chain, it gains Chain. Chain.
lightning action
Class Codex
Activate to delve and play a weapon power from your Class. deplete: Destroy this. 2 Durability.
equipment
Reverberating Strike
Deal damage equal to the last damage dealt this turn (0). crushing: recall.
melee action
Homing Shot
Inflict marked, then conjure a copy of every Arrow that was played this turn. vigil: Play 5 Arrows in a row.
Time Skip
Convert your affliction into Haste. If this card did not begin combat in your deck, also convert your foe's blessing into Slow. Chain.
Glass Lance
Deal 10 piercing damage. This card has untempered while it is in your discard pile.
ranged action
Studded Knuckles
This turn, whenever you Hit with a Melee Action, deal 1 piercing damage and inflict 1 Vulnerable. channel. relentless.
Sick Pay
Spend 1 and inflict a random affliction with 3 stacks. corrupted: recall. upgradeable.
Rummage Sale
Gain 1 for each card in your discard pile. Return any valuable cards to your hand. Charges (2/2).
Shooting Star
Make a wish.