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OoWah's Codex

Cards
378
Wins
5
Cards Keywords Achievements
green energy

Vicious Mockery

This turn, inflict 1 Weakness and 10 fear whenever you make or play a Basic Attack. lasting.

action

green energy
red energy
neutral energy
blood energy

Full Mutation

Permanently replace all Ranged and Melee Actions in your deck with Ranged and Melee Actions from your foe's deck. monstrous. unique.

corrupted action

orange energy

Gruesome Glare

Inflict 1 Weakness and 10 Fear. monstrous: Draw a card from your foe's deck. monstrous.

action

neutral energy

Noxious Breath

Inflict 3 Dazed, 3 Poison, and 3 fear for each card in your hand. persistent.

action

orange energy

Monstrous Appendage

delve a Monster Melee Action and play it. on hit: conjure a copy of the card into your deck. monstrous.

action

neutral energy

Pathogen

Deal 1 damage. on hit: swap this into a card in your foe's hand.

ranged basic attack

blood energy

Mutagenic Shift

Destroy a Monster Card in your hand. Shuffle a base copy of it and a card your foe played last round into your discard pile. monstrous.

corrupted action

blood energy
blood energy
blood energy

Tormented Form

Gain 1 Ferocity and inflict 1 fear for each Monster Card in your deck. corrupted: Your next Action this turn inflicts a critical hit.

corrupted action

blood energy

Monster's Lament

Draw a card. If it's a Monster Card, draw another. monstrous: Inflict 5 fear. monstrous. Charges (3/3).

action

orange energy
blood energy
blood energy

Bone Spurs

This combat, inflict 1 Weakness when you hit with a Melee Action. monstrous: Your Melee Actions inflict critical hits. monstrous.

enchantment

orange energy

Mad Cackle

Gain 1 Delirious and 1 Ferocity, then inflict 6 fear. monstrous: Return a Monster Card in your discard pile to your hand.

action

blood energy
blood energy
blood energy

Bitter Pill

one use: conjure and play a random Monster Action. monstrous: Add a copy of this to your discard pile.

corrupted item

orange energy

Monster Revolution

Exchange your hand with your foe's. monstrous: Add a copy of this to your foe's deck. Charges (1/1).

corrupted action

aqua energy

Smokescreen

Gain 3 Evasion. This turn, whenever you discard a Basic Attack, make a Basic Attack. lasting.

action

blue energy

Supercharge

delve a card with Chain. If the next card you play has Chain, gain 3 Chain. If it does NOT have Chain, it gains Chain. Chain.

lightning action

neutral energy
neutral energy
blood energy

Class Codex

Activate to delve and play a weapon power from your Class. deplete: Destroy this. 2 Durability.

equipment

red energy
blood energy

Reverberating Strike

Deal damage equal to the last damage dealt this turn (0). crushing: recall.

melee action

green energy
green energy
green energy

Homing Shot

Inflict marked, then conjure a copy of every Arrow that was played this turn. vigil: Play 5 Arrows in a row.

action

blue energy
neutral energy

Time Skip

Convert your affliction into Haste. If this card did not begin combat in your deck, also convert your foe's blessing into Slow. Chain.

action

red energy
red energy
red energy

Glass Lance

Deal 10 piercing damage. This card has untempered while it is in your discard pile.

ranged action

red energy
red energy

Studded Knuckles

This turn, whenever you Hit with a Melee Action, deal 1 piercing damage and inflict 1 Vulnerable. channel. relentless.

melee action

blood energy

Sick Pay

Spend 1 Gold and inflict a random affliction with 3 stacks. corrupted: recall. upgradeable.

corrupted action

green energy

Rummage Sale

Gain 1 Gold for each card in your discard pile. Return any valuable cards to your hand. Charges (2/2).

action

aqua energy
aqua energy

Shooting Star

Make a wish.

action

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Artwork and game data ©

Wanderlost Interactive