blood energy

Steel-Blooded

This turn, gain 3 Armor whenever you play a card that costs Blood. rebound (0/2): Gain Fortified. lasting.

corrupted action

Steel-blooded

by OoWah

This turn, gain 3 Armor whenever you play a card that costs Blood. rebound (0/2): Gain Fortified. lasting.

Armor
When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
rebound
Rebound counts the number of times you played the card, and triggers its special effect when it reaches its Rebound number.
Fortified
While Fortified, your Armor is no longer lost at the start of your turn.
lasting
The effects of Lasting cards extended by 1 turn whenever the card is played again.

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