Tuning Fork
perform 1. finale: When combat ends, you may transform a reward into a different card of the same color and upgraded rarity. unique.
item
Take Five
Steal up to 5 stacks of a random blessing. ambush: Inflict an equal amount of Slow.
action
Fizzy Drink
one use: Gain flying. grounded.
Empty Strike
Deal 1 damage, then double this. waning.
corrupted action
Scabbard
one use: Permanently convert the next Basic Attack you play into an Equipment with Durability equal to twice its energy cost. grounded.
Cup of Kings
conjure a panacea. on draw: Gain 1 Zeal. persistent. unique.
divine artifact
Weird Magic
This combat, shuffle the costs of cards in your hand whenever you conjure a Magic Action.
enchantment
Sword & Board
This turn, shuffle an untempered towershield into your deck whenever you make or play a Basic Attack.
Fill the Void
Increase the effects of waning cards in your hand by 1.
Mole-Tek Vendomatic
Activate to spend 5 and delve ANY Potion. 6 Durability.
equipment
Calculated Strike
Deal 2 damage. on hit: This turn, your Melee Actions are piercing. sinister.
melee action
Around the Corner
This combat, foretell 1 at the start of your turn. memorized.
Chaos Ball
You and your foe both gain a random number of affliction and a random number of blessing a random number of times. Chaotic. Charges (1/1).
magic action
Fast Food
While in this stances: Gain 1 Momentum whenever you play an Ingredient, and gain 1 Haste whenever you garnish. You are immune to Slow.
lightning action
Waterwalk
foretell 3. cascade: Draw a card. flow (0/3): Change the tides. channel: Your cards are discarded to the bottom of your deck.
Presto Change-o
Draw a card, then discard a card. scholar: Gain equal to the discarded card's energy cost.
Shooting Star
one use: delve a revelation. on draw or when Foretold: Shoot a stardart. heavy. valuable.
Concentrate The Mind
This combat, gain 1 Focus whenever you play a Mantra. At 20 stacks, cleanse your Focus and create a revelation.
Eating Contest
This combat, whenever anyone plays a card that isn't an Ingredient, add an Ingredient to their hand.
Guardian's Girdle
Gain 1 Armor at the start of your turn. Activate to gain 1 Bolster and fortified. 1 Durability.
Totem Circle
order: Gain 2 for each of your Totems. chaos: perform 1 for each of your Totems.
Adventurer's Log
Activate to upgrade and bury a card in your hand. This gains 1 Durability when you upgrade a card outside of combat. 1 Durability.
Liquid Courage
one use: Gain 1 bolster. Draw a card.
Bad Facsimile
one use: Choose a card in your hand. It permanently gains 1 Charge and figmented.