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OoWah's Codex

Cards
378
Wins
5
Cards Keywords Achievements
neutral energy

Tuning Fork

perform 1. finale: When combat ends, you may transform a reward into a different card of the same color and upgraded rarity. unique.

item

red energy

Take Five

Steal up to 5 stacks of a random blessing. ambush: Inflict an equal amount of Slow.

action

neutral energy

Fizzy Drink

one use: Gain flying. grounded.

item

purple energy
blood energy

Empty Strike

Deal 1 damage, then double this. waning.

corrupted action

neutral energy

Scabbard

one use: Permanently convert the next Basic Attack you play into an Equipment with Durability equal to twice its energy cost. grounded.

action

neutral energy

Cup of Kings

conjure a panacea. on draw: Gain 1 Zeal. persistent. unique.

divine artifact

blue energy

Weird Magic

This combat, shuffle the costs of cards in your hand whenever you conjure a Magic Action.

enchantment

purple energy

Sword & Board

This turn, shuffle an untempered towershield into your deck whenever you make or play a Basic Attack.

action

blood energy

Fill the Void

Increase the effects of waning cards in your hand by 1.

corrupted action

neutral energy
neutral energy
neutral energy

Mole-Tek Vendomatic

Activate to spend 5 Gold and delve ANY Potion. 6 Durability.

equipment

green energy

Calculated Strike

Deal 2 damage. on hit: This turn, your Melee Actions are piercing. sinister.

melee action

aqua energy

Around the Corner

This combat, foretell 1 at the start of your turn. memorized.

enchantment

neutral energy

Chaos Ball

You and your foe both gain a random number of affliction and a random number of blessing a random number of times. Chaotic. Charges (1/1).

magic action

red energy

Fast Food

While in this stances: Gain 1 Momentum whenever you play an Ingredient, and gain 1 Haste whenever you garnish. You are immune to Slow.

lightning action

aqua energy

Waterwalk

foretell 3. cascade: Draw a card. flow (0/3): Change the tides. channel: Your cards are discarded to the bottom of your deck.

action

blue energy

Presto Change-o

Draw a card, then discard a card. scholar: Gain Gold equal to the discarded card's energy cost.

magic action

aqua energy

Shooting Star

one use: delve a revelation. on draw or when Foretold: Shoot a stardart. heavy. valuable.

item

aqua energy
aqua energy

Concentrate The Mind

This combat, gain 1 Focus whenever you play a Mantra. At 20 stacks, cleanse your Focus and create a revelation.

enchantment

red energy
red energy

Eating Contest

This combat, whenever anyone plays a card that isn't an Ingredient, add an Ingredient to their hand.

enchantment

neutral energy

Guardian's Girdle

Gain 1 Armor at the start of your turn. Activate to gain 1 Bolster and fortified. 1 Durability.

equipment

orange energy

Totem Circle

order: Gain 2 Health for each of your Totems. chaos: perform 1 for each of your Totems.

action

neutral energy
neutral energy
neutral energy

Adventurer's Log

Activate to upgrade and bury a card in your hand. This gains 1 Durability when you upgrade a card outside of combat. 1 Durability.

equipment

Liquid Courage

one use: Gain 1 bolster. Draw a card.

item

blood energy

Bad Facsimile

one use: Choose a card in your hand. It permanently gains 1 Charge and figmented.

corrupted action

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Artwork and game data ©

Wanderlost Interactive