


Waterwalk
foretell 3. cascade: Draw a card. flow (0/3): Change the tides. channel: Your cards are discarded to the bottom of your deck.
action

Waterwalk
by OoWah
foretell 3. cascade: Draw a card. flow (0/3): Change the tides. channel: Your cards are discarded to the bottom of your deck.
- foretell
- Look at the top X cards of your deck. Put one on top, and the others at the bottom of your deck.
- cascade
- Triggers when played after a card that costs 1 more or 1 less energy.
- flow
- Triggers when played after playing at least the indicated number of cards during the turn.
- tides
- Cards with the Ebb or Flow property swap to their counterpart whenever the tide changes.
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
Views 0
Upvotes 2