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OoWah's Codex

Cards
378
Wins
5
Cards Keywords Achievements
green energy
neutral energy

Dungeon Dive

This combat, the first time you delve a card each turn, delve again.

enchantment

neutral energy

Potato Cannon

Deal 3 damage. on hit: Add a hot potato to your foe's deck.

ranged basic attack

neutral energy

Shifting Mutagen

one use: shift into a random form, then replace Basic Attacks in your hand with anyform claw. discard the rest of your hand.

item

neutral energy

Polymorph Potion

one use: shift into a random form, then discard your hand. conjure an anyform claw for each card you discard.

item

green energy

Headwind

This turn, cards that were to the left of this in your hand lose their bottom energy pip. on draw: Change the tides. lasting.

flow action

green energy

Tailwind

This turn, cards that were to the right of this in your hand lose their bottom energy pip. on draw: Change the tides. lasting.

ebb action

Immolation

bury your deck, then shuffle your discard pile.

revelation

blue energy
red energy

Embiggen

Permanently gain 1% of your Maximum Health as Maximum Health. Your next (0) Basic Attacks inflict a critical hit. waxing. unique.

magic action

neutral energy

Mole-Tek Marbles

This round, inflict 5 Stagger and 1 Slow when your foe plays an action. persistent.

item

purple energy

Casa Nova

Inflict 2 Charmed. Repeat for each other type of Nova card you played this combat (0).

action

orange energy
neutral energy
neutral energy

Essential Oils

This combat, replace "one use" on your Potions with "Charges (1/1)".

enchantment

neutral energy

Disco Ball

This turn, gain 1 Reflect and inflict 1 Dazzled whenever you perform. lasting.

item

blue energy
neutral energy

Circle of Protection

Gain 1 Armor, 1 Barrier, 1 Resilience, 1 Ward, and 1 Pinned, then increase this by 1. channel.

magic action

purple energy
neutral energy

Supplication

perform, then gain Zeal equal to three times your performance (0). Remove all of your blessing and affliction at the end of the turn.

action

green energy
green energy
holy energy

Proselytize

perform 3, then permanently make a card in your hand Divine. bury a card. Charges (2/2).

action

blue energy
blue energy
blood energy
blood energy

Borrowed Talent

conjure and play 3 random Enchantments. cursed. waning.

magic action

neutral energy

Lucky Die

activate: Gain 6 Gold. deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 Durability.

equipment

neutral energy

Lucky Die

activate: Gain 5 Momentum. deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 Durability.

equipment

neutral energy

Lucky Die

activate: Gain 4 Health. deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 Durability.

equipment

neutral energy

Lucky Die

activate: foretell 3. deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 Durability.

equipment

neutral energy

Lucky Die

activate: Gain 2 random energy. deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 Durability.

equipment

neutral energy

Lucky Die

activate: Gain 1 bolster. deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 Durability.

equipment

neutral energy

Lucky Dice Bag

conjure a random lucky die. unique.

item

blue energy
blue energy
blue energy
blue energy

Arcane Bomb

Deal 20 damage. Ready after 4 turns. Speed up the timer when you gain Focus. grounded. persistent. mergecraft 10. waning 10.

magic action

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Artwork and game data ©

Wanderlost Interactive