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OoWah's Codex

Cards
378
Wins
5
Cards Keywords Achievements
neutral energy

Ring of Hiding

Gain 1 Swiftness, then gain Evasion equal to your Focus. valuable.

magic item

blue energy
red energy

Sliver of Hope

Use Blue: Gain 1 Rally. Use Red: Gain 1 bolster. memorized.

artifact

red energy

Furious Fashion

Gain 1 Anger for each active Equipment. frenzy: This turn, conjure a Fury when you deplete an Equipment.

action

purple energy
blood energy
blood energy

Forceforge

Permanently increase the effects of waning cards in your deck by 1, then lose 2 Maximum Health for each card that was altered. defiled. unique.

corrupted action

neutral energy

Cryofracture

Convert your foe's Frozen into Brittle.

frost action

Spring Blossom

delve a card from the 2025 Spring Card Contest and add it to your deck.

revelation

Quick Thinking

Shuffle your hand, then gain Green. ambush: The next card you play this turn is reliable.

action

neutral energy
neutral energy
neutral energy
neutral energy

Bag of Holding

Start of Turn: conjure a random Arrow, Item, Equipment, Map, treasure, Basic Attack, Elite Weapon, or Ingredient. grounded. heavy. unique.

magic artifact

neutral energy
neutral energy
neutral energy

Scroll of Might

one use: Gain Greater Strength. grounded. unique. valuable.

item

neutral energy
neutral energy
neutral energy

Scroll of Guile

one use: Gain Greater Dexterity. grounded. unique. valuable.

item

neutral energy
neutral energy
neutral energy

Scroll of Wisdom

one use: Gain Greater Intellect. grounded. unique. valuable.

item

green energy

Cutting Corners

Permanently remove the topmost energy pip from a card in your hand. Charges (1/1).

action

blue energy
blue energy

Afterglow

If your foe dies this turn, gain Health equal to their Burning. Charges (1/1). firecast.

fire action

neutral energy
neutral energy
neutral energy

Gilded Armor

Activate to convert up to 5 Gold into an equivalent amount of Armor, then gain 1 Reflect. 4 Durability.

equipment

neutral energy

Surge of Skill

Gain Neutral and draw a card.

action

red energy

Close Quarters

This round, you and your foe may only play Melee Actions. lasting.

action

red energy

Cleansing Fire

Convert all your affliction into Burning.

fire action

red energy

Haze of Heat

Gain 3 Barrier. At the end of this turn, inflict Stagger equal to your Barrier.

fire action

red energy

Loot Drop

If your foe dies this turn, gain Gold equal to the overkill damage. Charges (1/1). grounded.

action

green energy

Silver Lining

Gain 1 Gold for each of your affliction that fade at the end of this turn. Increase this by 1 whenever you gain a new affliction. persistent.

action

orange energy

Aloe

one use: cleanse your Burning and Bleeding, then gain 3 Regenerate.

item

purple energy
purple energy
purple energy
purple energy

Doppelganger

This combat, set your Maximum Health to 50% of its current value, and your Actions are figmented. grounded.

enchantment

purple energy
purple energy

Spring Fever

Start of Turn: Inflict Charmed equal to your Zeal, then gain 3 Regenerate. Gain 1 Zeal first if your foe is already Charmed. Blue: channel.

magic action

orange energy

Surf & Turf

This combat, add an unknown meat to your hand whenever the tides changes.

enchantment

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Artwork and game data ©

Wanderlost Interactive