Ring of Hiding
Gain 1 Swiftness, then gain Evasion equal to your Focus. valuable.
magic item
Sliver of Hope
Use : Gain 1 Rally. Use : Gain 1 bolster. memorized.
artifact
Furious Fashion
Gain 1 Anger for each active Equipment. frenzy: This turn, conjure a Fury when you deplete an Equipment.
action
Forceforge
Permanently increase the effects of waning cards in your deck by 1, then lose 2 Maximum for each card that was altered. defiled. unique.
corrupted action
Cryofracture
Convert your foe's Frozen into Brittle.
frost action
Spring Blossom
delve a card from the 2025 Spring Card Contest and add it to your deck.
revelation
Quick Thinking
Shuffle your hand, then gain . ambush: The next card you play this turn is reliable.
Bag of Holding
Start of Turn: conjure a random Arrow, Item, Equipment, Map, treasure, Basic Attack, Elite Weapon, or Ingredient. grounded. heavy. unique.
magic artifact
Scroll of Might
one use: Gain Greater Strength. grounded. unique. valuable.
item
Scroll of Guile
one use: Gain Greater Dexterity. grounded. unique. valuable.
Scroll of Wisdom
one use: Gain Greater Intellect. grounded. unique. valuable.
Cutting Corners
Permanently remove the topmost energy pip from a card in your hand. Charges (1/1).
Afterglow
If your foe dies this turn, gain equal to their Burning. Charges (1/1). firecast.
fire action
Gilded Armor
Activate to convert up to 5 into an equivalent amount of Armor, then gain 1 Reflect. 4 Durability.
equipment
Surge of Skill
Gain and draw a card.
Close Quarters
This round, you and your foe may only play Melee Actions. lasting.
Cleansing Fire
Convert all your affliction into Burning.
Haze of Heat
Gain 3 Barrier. At the end of this turn, inflict Stagger equal to your Barrier.
Loot Drop
If your foe dies this turn, gain equal to the overkill damage. Charges (1/1). grounded.
Silver Lining
Gain 1 for each of your affliction that fade at the end of this turn. Increase this by 1 whenever you gain a new affliction. persistent.
Aloe
one use: cleanse your Burning and Bleeding, then gain 3 Regenerate.
Doppelganger
This combat, set your Maximum to 50% of its current value, and your Actions are figmented. grounded.
enchantment
Spring Fever
Start of Turn: Inflict Charmed equal to your Zeal, then gain 3 Regenerate. Gain 1 Zeal first if your foe is already Charmed. : channel.
magic action
Surf & Turf
This combat, add an unknown meat to your hand whenever the tides changes.