



Circle of Protection
Gain 1 Armor, 1 Barrier, 1 Resilience, 1 Ward, and 1 Pinned, then increase this by 1. channel.
magic action

Circle Of Protection
by OoWah
Gain 1 Armor, 1 Barrier, 1 Resilience, 1 Ward, and 1 Pinned, then increase this by 1. channel.
- Armor
- When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
- Barrier
- When dealt damage, take 1 less damage per stack of Barrier. Barrier does not fade, and can be dispelled.
- Resilience
- When dealt damage, take 1 less damage per stack of Resilience then lower your Resilience by 1.
- Ward
- Whenever you gain an Affliction, prevent that Affliction and lower your Ward by 1 instead. Fades at the start of the turn.
- Pinned
- While Pinned, only the leftmost and rightmost cards in hand can be played. Lasts 1 round per stack.
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
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