blue energy
neutral energy

Circle of Protection

Gain 1 Armor, 1 Barrier, 1 Resilience, 1 Ward, and 1 Pinned, then increase this by 1. channel.

magic action

Circle Of Protection

by OoWah

Gain 1 Armor, 1 Barrier, 1 Resilience, 1 Ward, and 1 Pinned, then increase this by 1. channel.

Armor
When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
Barrier
When dealt damage, take 1 less damage per stack of Barrier. Barrier does not fade, and can be dispelled.
Resilience
When dealt damage, take 1 less damage per stack of Resilience then lower your Resilience by 1.
Ward
Whenever you gain an Affliction, prevent that Affliction and lower your Ward by 1 instead. Fades at the start of the turn.
Pinned
While Pinned, only the leftmost and rightmost cards in hand can be played. Lasts 1 round per stack.
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.

Views 0

Upvotes 5