Acid Bath
Start of Turn: Inflict 2 Vulnerable. channel. When Acid Bath is removed, remove all Vulnerable and gain 2 Armor for each Vulnerable removed.
magic action
Did I say today?
Remove your foe's Doom. At the start of your next turn, apply Doom equal to what you removed plus your Focus.
action
Sugar Rush
This turn 10 Sated will not stun you. Instead gain your start of turn energy and add a sugar crash to the top of your draw pile.
Immune Response
When your foe adds a card to your deck, instead destroy it and gain 1 plus its energy cost Burning and Stagger.
enchantment
Proton Pack
Activate to give your next action reaping. Durability (3/3). deplete: Gain .
ranged equipment
Putrid Blood
Whenever you gain Bleeding, halve your Bleeding and apply that much Poison to your foe.
corrupted enchantment
Rebate
When you reduce a card's energy cost, gain 1 per energy. unique. channel.
Divide And Conquer
Suffer 1 Scar. Gain 2 Clones and draw a card for each of your Scar.
Hexterminate
Deal 6 damage 6 times. If your foe is fully Hexed, critical hit.
Rolling Boil
Inflict 1 Burning 6 times. cursed: Trigger Start of Turn effects. corrupted: Trigger End of Turn effects.
Sorbet
one use: Inflict 2 Frozen. garnish: Prevent the next damage you take, and gain Stagger equal to the damage prevented.
frost ingredient
Mockery
This combat whenever you prevent damage, add a Prank to the top of your foe's deck.
The Pit
The first divine action played each turn is Jinxed, then interrupt. When you ascend, inflict 2 Vulnerable. defiled. persistent.
location
Black Hole
Start of Turn: Apply 1 Slow. crushing Hits apply 1 Slow. channel. grounded.
Gravity well
Deal 9 damage improved by foe's Slow. critical hit against foes with Evasion. grounded.
Get on with it!
Trigger End of Turn effects.
Shed
Permanently decrease your max by 10% and gain that many souls. Stun your foe. ancestral: On your next turn, interrupt your foe. unique.
Surge of Instinct
Gain . Draw a card. ambush: interrupt.
Surge of Honor
Gain . hallowed: Gain 1 Bolster. corrupted: Inflict 1 Bane.
Vile Surge
conjure a Malignance. The next card with cost, spends enemy instead.
corrupted action
Sapping Web
This turn, Snares gain reaping. channel. unique. sinister.
Too Slow!
This combat, while your foe has Slow, they gain half as much Armor or Barrier.
magic enchantment
Chronos Shard
This combat, gain 1 Haste when you spend . unique.
magic artifact
Snap Back
Remove all Slow and Haste and deal damage equal to their total. If 30 damage is done this way, stun your foe.