dawnforge the dawncaster card-builder 🪔 Three Wishes Card Design Contest: 37 days left!
New card Login with Discord
B

bonfar's Codex

Cards
158
Wins
1
Cards Keywords Achievements

Sinbad's Voyages 3

Gain 1 Pinned and 1 Dominated. You are immune to Sickened. Shuffle your deck 7 times to gain immeasurable wealth

path

Sinbad's Voyages 2

Gain 1 Delirious and 7 Poison. When you lose clones conjure a Strange Meat. After you lose all Clones 5 times, advance.

path

green energy
aqua energy
aqua energy

Sinbad's Voyages 1

This combat, at Start of Turn: conjure a free Washed Ashore. After you lose all Clones 2 times, advance.

path

green energy
green energy

Gordian Knots

This combat when your enemy plays a Snares, inflict Doom equal to the snare's damage.

enchantment

green energy
green energy
green energy

Indulgences

This combat, when a sin is permanently added to your deck, pay 40 Gold to make it untempered.

corrupted action

green energy
green energy
blood energy
blood energy

Scapegoat

Select a number of sins in your deck. Pay 40 Gold each and permanently transfer them into your foe's deck.

corrupted action

purple energy
blood energy
blood energy

Migraine Aura

When any combatant would gain Focus, they instead lose 1 Health and gain 1 Anger.

corrupted enchantment

green energy

Protection Scheme

Your foe gains protection for (difficulty level) turns. unique.

corrupted action

Protection

Start of Turn: Pay your foe 10 Gold. Gain Impervious.

enchantment

green energy
green energy

Tab Out

This combat when you deplete a card's Charges, gain Gold equal to its maximum Charges.

enchantment

green energy

Smoke Bomb

Deal 2 damage. If this doesn't hit, gain 2 Evasion. Charges (2/2).

ranged action

green energy
blood energy

Crime Spree

Steal a random blessing. Spend 10 gold to give your actions rampage this turn. channel. unique.

corrupted action

blood energy

Perverse Mantra

Deal 0 Damage. Repeat for each time you've lost Health this turn.

corrupted action

blue energy
blue energy
blood energy
blood energy

Profane Sacrifice

Sacrifice your follower. You are healed to full Health. That follower cannot be recruited for the remainder of this run.

corrupted action

holy energy

Hymn of Duty

In 1, 2, or 3 Turns, your Companion acts 1, 2, or 4 times

divine hymn

blue energy
blood energy
blood energy

Fester

Increase Malignance's Anger and Damage by 1 for this combat. Draw a Card.

corrupted action

purple energy
blood energy

Kenophobia

When you gain Void, inflict Fear equal to your Void. defiled

enchantment

purple energy

Peer into the Void

foretell equal to your Void. defiled

action

blood energy

Malignance

on draw: Gain 1 Anger. Start of Turn: Take 2 Damage. persistent

corrupted action

blue energy

Rise Above

When you draw a Malignance, it gains heavy for this combat.

enchantment

neutral energy

Elixir of Evolution

one use: transmute any card you own. unique. grounded.

item

neutral energy
neutral energy

Breaching Bomb

Remove your foe's Armor and Barrier. Ready after 2 turns or 2 uses of Charge cards. persistent.

ranged action

purple energy

Shaped Charge

Deal 3 damage and Burning equal to damage. piercing. critical hit against targets with Armor. Charges (2/2).

ranged fire action

aqua energy
blood energy

Spell Shock

Damage you deal inflicts that much Fear. channel.

action

  • Previous
  • 1
  • 2
  • …
  • 7
  • Next

Want to support Dawnforge?

Check out our Patreon

Artwork and game data ©

Wanderlost Interactive