


Smoke Bomb
Deal 2 damage. If this doesn't hit, gain 2 Evasion. Charges (2/2).
ranged action

Smoke Bomb
by bonfar
Deal 2 damage. If this doesn't hit, gain 2 Evasion. Charges (2/2).
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
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