green energy

Smoke Bomb

Deal 2 damage. If this doesn't hit, gain 2 Evasion. Charges (2/2).

ranged action

Smoke Bomb

by bonfar

Deal 2 damage. If this doesn't hit, gain 2 Evasion. Charges (2/2).

Evasion
When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
Charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.

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