



Breaching Bomb
Remove your foe's Armor and Barrier. Ready after 2 turns or 2 uses of Charge cards. persistent.
ranged action

Breaching Bomb
by bonfar
Remove your foe's Armor and Barrier. Ready after 2 turns or 2 uses of Charge cards. persistent.
- Armor
- When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
- Barrier
- When dealt damage, take 1 less damage per stack of Barrier. Barrier does not fade, and can be dispelled.
- persistent
- Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
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