neutral energy
neutral energy

Breaching Bomb

Remove your foe's Armor and Barrier. Ready after 2 turns or 2 uses of Charge cards. persistent.

ranged action

Breaching Bomb

by bonfar

Remove your foe's Armor and Barrier. Ready after 2 turns or 2 uses of Charge cards. persistent.

Armor
When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
Barrier
When dealt damage, take 1 less damage per stack of Barrier. Barrier does not fade, and can be dispelled.
persistent
Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.

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