Centered Pose
When you Perform gain 1 Focus. At the end of your turn convert your Momentum to Focus.
Hallowed
Your deck contains no corruptions and you are not corrupted.
Hostile Pose
When you Perform, your next attack gains Rampage. At the end of your turn, remove Momentum and gain half as much Anger.
Ice Sickle
One Use: Deal 0 Damage. Inflict 1 Frozen. Untempered.
Immeasurable Wealth
Gain the Fortuitous Talent (or other suitable treasure based talent)
Ink Bomb
Deal 4 damage. Gain Darkness equal to damage dealt.
Javelin
Deal 2*STR damage. At the start of your next turn, repeat the damage and critical hit.
On Fire
When you perform, inflict burning equal to your performance.
Protection
Start of Turn: Pay your foe 10 GL. Gain Impervious.
Rained Out
Reduce your performance by 1 and apply Dazed equal to it. If it is 0, conjure a Booo! If you complete a performance this turn, conjure an Encore.
Snap Back
Remove all slow and haste and deal damage equal to their total. If 30 damage is done this way, stun your foe.
Sotto Voce
Start of Turn: Gain Momentum equal to all Silenced. When you finish a performance all combatants gain 1 Silenced.
Stilleto
Deal INT damage. Repeat for every stack of Focus.
Sugar Crash
On Draw: Gain 3 Dazed and reduce your Dazed by 1.
Talismam
Convert your energy to HL. Gain 2 HP for each energy converted.
Up To 11
When you perform, deal piercing damage equal to your performance.
Welcome In
On Draw: The next damage you take is Piercing. Lasting.
Whip
Deal DEX damage. Inflict (4-DEX) Dazed.