- Centered Pose
- When you Perform gain 1 Focus. At the end of your turn convert your Momentum to Focus.
- Hallowed
- Your deck contains no corruptions and you are not corrupted.
- Hostile Pose
- When you Perform, your next attack gains Rampage. At the end of your turn, remove Momentum and gain half as much Anger.
- Ice Sickle
- One Use: Deal 0 Damage. Inflict 1 Frozen. Untempered.
- Immeasurable Wealth
- Gain the Fortuitous Talent (or other suitable treasure based talent)
- Ink Bomb
- Deal 4 damage. Gain Darkness equal to damage dealt.
- Javelin
- Deal 2*STR damage. At the start of your next turn, repeat the damage and critical hit.
- On Fire
- When you perform, inflict burning equal to your performance.
- Protection
- Start of Turn: Pay your foe 10 GL. Gain Impervious.
- Rained Out
- Reduce your performance by 1 and apply Dazed equal to it. If it is 0, conjure a Booo! If you complete a performance this turn, conjure an Encore.
- Snap Back
- Remove all slow and haste and deal damage equal to their total. If 30 damage is done this way, stun your foe.
- Sotto Voce
- Start of Turn: Gain Momentum equal to all Silenced. When you finish a performance all combatants gain 1 Silenced.
- Stilleto
- Deal INT damage. Repeat for every stack of Focus.
- Sugar Crash
- On Draw: Gain 3 Dazed and reduce your Dazed by 1.
- Talismam
- Convert your energy to HL. Gain 2 HP for each energy converted.
- Up To 11
- When you perform, deal piercing damage equal to your performance.
- Welcome In
- On Draw: The next damage you take is Piercing. Lasting.
- Whip
- Deal DEX damage. Inflict (4-DEX) Dazed.