purple energy

Shaped Charge

Deal 3 damage and Burning equal to damage. piercing. critical hit against targets with Armor. Charges (2/2).

ranged fire action

Shaped Charge

by bonfar

Deal 3 damage and Burning equal to damage. piercing. critical hit against targets with Armor. Charges (2/2).

Burning
At the end of the turn, take 1 damage per stack of Burning.
piercing
Piercing damage ignores all effects that would reduce or prevent its damage.
critical hit
Critical Hits deal double damage.
Armor
When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
Charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.

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