Sinbad's Voyages 2

Gain 1 Delirious and 7 Poison. When you lose clones conjure a Strange Meat. After you lose all Clones 5 times, advance.

path

Sinbad's Voyages 2

by bonfar

Gain 1 Delirious and 7 Poison. When you lose clones conjure a Strange Meat. After you lose all Clones 5 times, advance.

Delirious
After playing a card, shuffle the costs of all cards in hand. Lasts 1 round per stack.
Poison
After playing a card, take 1 damage, then decrease Poison by 1. When gaining Health, prevent 1 Health per stack and reduce Poison by 1 for each Health prevented.
conjure
Creates a temporary card that is removed after combat.
advance
Paths have various stages, each requiring their own feat of strength. After meeting the Advance condition, the card upgrades to its next, more powerful stage.

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