

Gain 1 Delirious and 7 Poison. When you lose clones conjure a Strange Meat. After you lose all Clones 5 times, advance.
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Sinbad's Voyages 2
by bonfar
Gain 1 Delirious and 7 Poison. When you lose clones conjure a Strange Meat. After you lose all Clones 5 times, advance.
- Delirious
- After playing a card, shuffle the costs of all cards in hand. Lasts 1 round per stack.
- Poison
- After playing a card, take 1 damage, then decrease Poison by 1. When gaining
, prevent 1
per stack and reduce Poison by 1 for each
prevented.
- conjure
- Creates a temporary card that is removed after combat.
- advance
- Paths have various stages, each requiring their own feat of strength. After meeting the Advance condition, the card upgrades to its next, more powerful stage.
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