blue energy
blue energy

Acid Bath

Start of Turn: Inflict 2 Vulnerable. channel. When Acid Bath is removed, remove all Vulnerable and gain 2 Armor for each Vulnerable removed.

magic action

Acid Bath

by bonfar

Start of Turn: Inflict 2 Vulnerable. channel. When Acid Bath is removed, remove all Vulnerable and gain 2 Armor for each Vulnerable removed.

Vulnerable
Take 10% more damage from each Action for each stack of Vulnerable. Stacks up to 100% extra damage.
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
Armor
When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.

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