Stretch Time
Spend all your and inflict 2 Slow for every spent this way. conjure a snap back into your draw pile.
magic action
Army of Darkness
This turn when you gain a Clone, gain Darkness equal to your total clones. channel. unique.
action
Grave Kin
Spend up to 10 souls and Summon a Clone for every 2 souls spent. ancestral: Draw a card.
Black Metal
perform 1 and draw a card. This turn, when you play Infernal Racket in Darkness, inflict Fear equal to your performance plus Anger. unique.
corrupted action
Umbral Blood
When you spend , gain 1 Darkness per spent.
corrupted enchantment
Welcome In
on draw: The next damage you take is piercing. lasting.
Charming Visitor
Add 2 welcome in to your foe's deck. Repeat for every 10 Charmed on your opponent.
Walk the Line
When you ascend, choose Angelic and bury all your corruptions or vice versa. codes: Your deck contains equal Divine cards and corruptions.
code
Dream Eater
Deal 6 damage. If your foe is asleep, critical hit and lifedrain.
Sleep
on draw: This turn if you play any card other than this one, you gain no energy next turn. Otherwise gain 20 .
Cracked Wand
Take 3 damage and gain a hex. Has a (4*rebound) % chance to target your foe instead. rebound (0/25): Transform into Faewand. cursed.
magic artifact
Code of Loss
The first damage you do each turn gains reaping. codes: Sacrifice a potential Companion.
corrupted code
Pixie Dust
one use: the next card you play gains Chaotic. garnish: Lose your Sated and gain that many random blessing.
ingredient
Spectral Sweet
one use: Gain 1 Evasion. garnish: Lose all your Sated and gain that many souls.
Pepitas
Start of turn: Gain (Durability) Regenerate. Activate to gain (2*Durability) . Durability (3/3)
equipment
Mysterious Gourd
Activate to give all combatants a mystery effect. Permanently destroy after 5 uses. Durability (5/5).
corrupted equipment
Flak-O-Lantern
Deal 1 damage 5 times. If the enemy has Evasion, damage is 5 and piercing. Charges (1/1)
ranged action
Armorer's Code
When you play a Basic Attack, delve another from your deck and reduce its energy cost by one codes: You have 5 or more distinct basic attacks
Death Drop
After 10 Performances, discard all combatants' cards. Inflict 1 Dazzled and draw a card.
performance
Heat Metal
After 3 performances, your opponent discards their hand and gains Burning equal to the energy cost of cards discarded this way.
Listen Carefully
Inflict 1 Jinxed. Enter sotto voce. grounded.
Sotto Voce
Start of Turn: Gain Momentum equal to all Silenced. When you finish a performance all combatants gain 1 Silenced.
form
Show of Force
Deal 4 damage. Enter hostile pose and perform 1.
melee action
Hostile Pose
When you perform your next attack gains rampage. At the end of your turn remove all Momentum and gain half as much Anger.