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bonfar's Codex

Cards
158
Wins
1
Cards Keywords Achievements

Stretch Time

Spend all your Blue and inflict 2 Slow for every Blue spent this way. conjure a snap back into your draw pile.

magic action

aqua energy
aqua energy

Army of Darkness

This turn when you gain a Clone, gain Darkness equal to your total clones. channel. unique.

action

orange energy
orange energy
blood energy

Grave Kin

Spend up to 10 souls and Summon a Clone for every 2 souls spent. ancestral: Draw a card.

action

orange energy

Black Metal

perform 1 and draw a card. This turn, when you play Infernal Racket in Darkness, inflict Fear equal to your performance plus Anger. unique.

corrupted action

orange energy
orange energy
blood energy
blood energy

Umbral Blood

When you spend Blood, gain 1 Darkness per Blood spent.

corrupted enchantment

Welcome In

on draw: The next damage you take is piercing. lasting.

corrupted action

green energy
blood energy
blood energy

Charming Visitor

Add 2 welcome in to your foe's deck. Repeat for every 10 Charmed on your opponent.

corrupted action

aqua energy
aqua energy
aqua energy

Walk the Line

When you ascend, choose Angelic and bury all your corruptions or vice versa. codes: Your deck contains equal Divine cards and corruptions.

code

blue energy
blue energy

Dream Eater

Deal 6 damage. If your foe is asleep, critical hit and lifedrain.

magic action

Sleep

on draw: This turn if you play any card other than this one, you gain no energy next turn. Otherwise gain 20 Health.

magic action

blue energy

Cracked Wand

Take 3 damage and gain a hex. Has a (4*rebound) % chance to target your foe instead. rebound (0/25): Transform into Faewand. cursed.

magic artifact

blood energy
blood energy
blood energy

Code of Loss

The first damage you do each turn gains reaping. codes: Sacrifice a potential Companion.

corrupted code

Pixie Dust

one use: the next card you play gains Chaotic. garnish: Lose your Sated and gain that many random blessing.

ingredient

Spectral Sweet

one use: Gain 1 Evasion. garnish: Lose all your Sated and gain that many souls.

ingredient

neutral energy

Pepitas

Start of turn: Gain (Durability) Regenerate. Activate to gain (2*Durability) Health. Durability (3/3)

equipment

neutral energy

Mysterious Gourd

Activate to give all combatants a mystery effect. Permanently destroy after 5 uses. Durability (5/5).

corrupted equipment

red energy
red energy

Flak-O-Lantern

Deal 1 damage 5 times. If the enemy has Evasion, damage is 5 and piercing. Charges (1/1)

ranged action

neutral energy
neutral energy
neutral energy

Armorer's Code

When you play a Basic Attack, delve another from your deck and reduce its energy cost by one codes: You have 5 or more distinct basic attacks

code

Death Drop

After 10 Performances, discard all combatants' cards. Inflict 1 Dazzled and draw a card.

performance

Heat Metal

After 3 performances, your opponent discards their hand and gains Burning equal to the energy cost of cards discarded this way.

performance

aqua energy
aqua energy

Listen Carefully

Inflict 1 Jinxed. Enter sotto voce. grounded.

action

Sotto Voce

Start of Turn: Gain Momentum equal to all Silenced. When you finish a performance all combatants gain 1 Silenced.

form

aqua energy
aqua energy

Show of Force

Deal 4 damage. Enter hostile pose and perform 1.

melee action

Hostile Pose

When you perform your next attack gains rampage. At the end of your turn remove all Momentum and gain half as much Anger.

form

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Artwork and game data ©

Wanderlost Interactive