



Flak-O-Lantern
Deal 1 damage 5 times. If the enemy has Evasion, damage is 5 and piercing. Charges (1/1)
ranged action

Flak-o-lantern
by bonfar
Deal 1 damage 5 times. If the enemy has Evasion, damage is 5 and piercing. Charges (1/1)
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
- piercing
- Piercing damage ignores all effects that would reduce or prevent its damage.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
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