red energy
red energy

Flak-O-Lantern

Deal 1 damage 5 times. If the enemy has Evasion, damage is 5 and piercing. Charges (1/1)

ranged action

Flak-o-lantern

by bonfar

Deal 1 damage 5 times. If the enemy has Evasion, damage is 5 and piercing. Charges (1/1)

Evasion
When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
piercing
Piercing damage ignores all effects that would reduce or prevent its damage.
Charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.

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