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bonfar's Codex

Cards
158
Wins
1
Cards Keywords Achievements
aqua energy

Spotlight

perform 1 and enter centered pose. Balanced: perform 1 again and draw a card.

action

Centered Pose

When you perform gain 1 Focus. At the end of your turn convert your Momentum to Focus.

form

24 Karat Cake

one use: Remove your Sated and conjure that many Lucky Coins. garnish: Play a free Cash Out.

ingredient

aqua energy

Pivot

Spend 5 Barrier to gain 1 Swiftness.

action

aqua energy

Redirect

Spend 5 Barrier to draw a card. Gain 1 Swift.

action

aqua energy
aqua energy

Overcharge

When you gain Momentum, stacks over 5 are converted to Barrier.

enchantment

neutral energy

Galloping Hooves

Deal 1 damage plus your foe's Slow. flanking: Repeat 3 times.

melee basic attack

Form of the Horse

All cards with flanking are satisfied. Start of Turn: Inflict 3 Slow. channel.

form

Initiate

Gain 3 Focus. Play a Path from your deck.

action

orange energy
orange energy

Totemic Stronghold

Reduce incoming damage by the highest stack of totems then reduce that totem by one.

enchantment

red energy
red energy
red energy

Self-Destruct

Deal damage equal to your remaining Health to you and your foe. Gain 1 Scar. grounded.

magic action

red energy

Don't let up

Deal 1 damage improved by sinister. continuity: Recall. cascade: Draw a card. frenzy: rampage.

melee action

green energy
green energy

Mime's Wall

When you perform, gain 1 Silenced and Barrier equal to your performance. Completing a performance transfers your Silenced to your foe.

enchantment

Farruca

After 5 performances, gain 5 Haste, draw 3 cards, and shuffle 2 cards into your deck.

performance

Rain Dance

After 3 performances, gain 2 Regenerate per level.

action

Harvest Dance

After 10 Performances, play a free Masterchef.

performance

Dance of Berzerker

After 2 performances take 1 damage and gain 1 Anger.

performance

Dance of Goading

After 4 performances, gain 2 Reflect and 2 Armor per level.

performance

blue energy

Chained Melody

perform equal to your Chain. continuity: Chain.

magic lightning action

orange energy

Harmonize

Until the start of your next turn, perform 1 whenever your foe plays a card. lasting.

action

green energy

Overture

perform 1. If this is played the first turn of combat, play it as an Enchantment. ambush: perform 1 twice more. unique.

action

green energy
neutral energy
neutral energy

Amphitheater

Start of Turn: Incur a random stage effect (rained out, on fire, up to 11).

location

neutral energy
blood energy

Wicked Spine

Deal 2 piercing damage. Damage is improved by your Void defiled. continuity: lifedrain.

corrupted basic attack

red energy
red energy

Burning Blood

When you take damage, inflict 1 Burning

enchantment

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Artwork and game data ©

Wanderlost Interactive