red energy

Don't let up

Deal 1 damage improved by sinister. continuity: Recall. cascade: Draw a card. frenzy: rampage.

melee action

Don't Let Up

by bonfar

Deal 1 damage improved by sinister. continuity: Recall. cascade: Draw a card. frenzy: rampage.

sinister
Sinister cards get more powerful for each other Sinister card you played during the entire combat.
continuity
Triggers when played after a card of the same type (types are melee, magic, ranged, divine).
Recall
Conjure a free copy of this card into your deck. The copy loses Recall.
cascade
Triggers when played after a card that costs 1 more or 1 less energy.
frenzy
Frenzy is active when you've taken damage during your turn.
rampage
Cards with Rampage gain double the damage bonus from Anger.

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