


Don't let up
Deal 1 damage improved by sinister. continuity: Recall. cascade: Draw a card. frenzy: rampage.
melee action

Don't Let Up
by bonfar
Deal 1 damage improved by sinister. continuity: Recall. cascade: Draw a card. frenzy: rampage.
- sinister
- Sinister cards get more powerful for each other Sinister card you played during the entire combat.
- continuity
- Triggers when played after a card of the same type (types are melee, magic, ranged, divine).
- Recall
- Conjure a free copy of this card into your deck. The copy loses Recall.
- cascade
- Triggers when played after a card that costs 1 more or 1 less energy.
- frenzy
- Frenzy is active when you've taken damage during your turn.
- rampage
- Cards with Rampage gain double the damage bonus from Anger.
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