orange energy
orange energy
blood energy
blood energy

Shed

Permanently decrease your max Health by 10% and gain that many souls. Stun your foe. ancestral: On your next turn, interrupt your foe. unique.

action

Shed

by bonfar

Permanently decrease your max Health by 10% and gain that many souls. Stun your foe. ancestral: On your next turn, interrupt your foe. unique.

souls
Use the lingering essence of your foes to empower Actions. When you die with 100 (or more) Souls collected, revive with 50 Health and lose all Souls.
ancestral
Ancestral effects are active while you have 4 or more cards in your Discard Pile.
interrupt
Removes the target's remaining energy and ends their Channeling effects. If a Monster gets interrupted, it will replace a Deadly card with a regular card.
unique
You can only play one card with this name per combat. All Enchantments are Unique.

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