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drake_o_'s Codex

Cards
508
Wins
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Cards Keywords Achievements
green energy
green energy
green energy
blood energy

Jester’s Head

double all blessing for every 23 times you discard a card; grounded

artifact

green energy
green energy

highway tradery

gain fifty Gold; give your foe a free copy of a random card in your hand; grounded

action

green energy
green energy

highway tradery

gain 50 <:icn_sungold:965922691049750569> ; give your foe a free copy of a random card in your hand; grounded

action

aqua energy
aqua energy
aqua energy
aqua energy

Spudnik’s Shard

inflict 1 Drowning whenever Burning triggers; Drowning inflicts Burning instead of Frozen

artifact

neutral energy
neutral energy

selfish familiar

activate to inflict Drowning equal to half of Durability; tidal: gain one Durability; Durability 1

ebb equipment

neutral energy
neutral energy

selfish familiar

activate to gain Resilience equal to half of Durability; tidal: gain one Durability; Durability 1

ebb equipment

neutral energy
neutral energy

speedy familiar

activate to inflict Bleeding equal to Durability; gain 1 Durability when garnish is activated; Durability 6

equipment

aqua energy

cheap shot

one use: permanently convert all ranged actions and basic attacks in your deck into magic actions and basic attacks

action

neutral energy
neutral energy
neutral energy

Pure Pirate Water

basic attacks give Health equal to 25% of damage done if a corruption is in hand

artifact

neutral energy
neutral energy

false familiar

activate to redirect the first attack to the illusion; empower: gain one Durability at the end of your turn; Durability (1/?)

equipment

neutral energy
neutral energy

false familiar

activate to redirect the first attack to the illusion; empower: gain one Durability at

equipment

cheater’s cardback

delve and gain 3 stacks of a blessing; while in your deck, you can see what order your deck is in

action

holy energy
holy energy
blood energy
blood energy

D.E.M.

activate to replay the last card played; you can take 3 damage to increase Durability by 1; Durability 10/10

action

aqua energy
aqua energy
aqua energy

Abyssal Flow

inflict Drowning equal to flow; flow (N/ENDLESS)

action

green energy
green energy

Shed Disguise

remove all affliction and blessing, then gain (GE) for every ten stacks of both removed; charge:1

action

green energy
green energy

Shed Disguise

remove all affliction and blessing, then gain <:e_dex:983338448536608769> for every ten stacks of both removed; charge:1

action

blue energy
blue energy
blood energy
blood energy

Necro-Cranium

whenever you inflict an affliction, gain an equal amount of blessing; lose all blessing when interrupted; channel

artifact

aqua energy
aqua energy
aqua energy
aqua energy

Code Of Currents

every even tidal card drawn is set to Ebb, and every odd tidal card is set to flow

code

aqua energy
aqua energy
blood energy
blood energy

Hydra’s Spare

at the start of your turn, heal half of all damage taken since your last turn; channel

artifact

blood energy
blood energy
blood energy
blood energy

The F R E E D

Activate to deal damage equal to 50% your maximum Health; lifedrain; Durability 2; deplete: RESTRAIN HIM

equipment

blood energy
blood energy
blood energy
blood energy

The RESTRAINED

when you take damage on your turn 13 times, remove this card from your deck and replace it….

path

blood energy
blood energy
blood energy
blood energy

The RestrAINED

when you take damage on your turn 4 times in the same turn, gain 15 Health and advance

path

blood energy
blood energy
blood energy
blood energy

The Restrained

when you take damage on your turn 2 times in the same turn, gain 10 Armor and advance

path

red energy
blood energy
blood energy
blood energy

MORTAR COMBAT

start of turn: gain 1 Rally and deal damage equal to Rally; increase Rally gain by one whenever a Basic Attack is made; channel

action

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Artwork and game data ©

Wanderlost Interactive