neutral energy
neutral energy

false familiar

activate to redirect the first attack to the illusion; empower: gain one Durability at the end of your turn; Durability (1/?)

equipment

False Familiar

by drake_o_

activate to redirect the first attack to the illusion; empower: gain one Durability at the end of your turn; Durability (1/?)

empower
Empower is active while you have 5 or more energy.
Durability
The number of times Equipment can be activated before it's depleted for the remainder of combat.

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