



false familiar
activate to redirect the first attack to the illusion; empower: gain one Durability at the end of your turn; Durability (1/?)
equipment

False Familiar
by drake_o_
activate to redirect the first attack to the illusion; empower: gain one Durability at the end of your turn; Durability (1/?)
- empower
- Empower is active while you have 5 or more energy.
- Durability
- The number of times Equipment can be activated before it's depleted for the remainder of combat.
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