neutral energy
neutral energy

selfish familiar

activate to inflict Drowning equal to half of Durability; tidal: gain one Durability; Durability 1

ebb equipment

Selfish Familiar

by drake_o_

activate to inflict Drowning equal to half of Durability; tidal: gain one Durability; Durability 1

Drowning
When the tide changes, take 1 damage for each stack of Drowning, then gain 1 Frozen.
Durability
The number of times Equipment can be activated before it's depleted for the remainder of combat.
tidal
Tidal effects are triggered whenever the Tide changes. The Tide always changes at the Start of your Turn.

Views 0

Upvotes 2