





Hydra’s Spare
at the start of your turn, heal half of all damage taken since your last turn; channel
artifact

Hydra’s Spare
by drake_o_
at the start of your turn, heal half of all damage taken since your last turn; channel
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
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