aqua energy
aqua energy
blood energy
blood energy

Hydra’s Spare

at the start of your turn, heal half of all damage taken since your last turn; channel

artifact

Hydra’s Spare

by drake_o_

at the start of your turn, heal half of all damage taken since your last turn; channel

channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.

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