Ancient’s Wards
start of turn: gain Barrier, inflict a random affliction to foe equal to stacks, and increase stacks by 2; channel; grounded
action
Fanciest Hat
activate to play a random Bandit Card; Durability 1; upgradable
Assassin’s Backups
gain a counter whenever you gain Evasion; at the start of each turn conjure a free Basic Attack with upgrades equal to counters
enchantment
Mine-or Issues
at the start of each turn add a Spikemine to your foe’s deck
Holey Moley
gain Armor equal to double your energy, then deal damage equal to your Armor
melee action
Karma’s Adaptation
one use:CONSUME the next monster Enchantment you play this turn
gain Armor equal to energy, then remove all Armor to deal damage equal to Armor removed
Reaper’s Guard
at the start of each turn, gain Health equal to 5% of your souls
Brood’s Wrath
at the start of each turn, inflict one Poison; increase by one each turn
Gruss’ Bag
gain a counter whenever an unplayable card is drawn; at the end of your turn, gain gold equal to counters
artifact
Nirvana’s Gamble
at the start of your turn, swap your basic attacks with another Basic Attack; when interrupted, change all basic attacks back; channel
divine action
Karma’s Claim
when you slay your foe with the next card and they are a boss, TEAR THEIR BODY APART AND ASSIMILATE IT; unique
when your foe is Slain by the next card and they are a Boss, TEAR THEIR SOUL AND ASSIMILATE IT; unique
Karma’s Cruelty
Misanthropy
whenever your maximum Health would be altered, inflict it on your foe instead
Croaking Familiar
activate to stop the foe from making one kind of action; Durability 3
equipment
Shallow Symphony
available while corrupted; after 6 performances, inflict Stunned
performance
Wendigo Trail
inflict 1 Frozen whenever you gain Evasion; agile: increase this Frozen by one
frost enchantment
Feint Breath
whenever an attack bypasses a defensive blessing, gain 1 Momentum