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drake_o_'s Codex

Cards
508
Wins
0
Cards Keywords Achievements

cursed face

become undead for the rest of the run……the consequences are GRAVE

artifact

gold dust

one use:gain 1 gold; garnish: lose all your Sated and gain that much gold

ingredient

suspicious fruit

one use: do nothing; garnish: lose all Sated and cleanse stacks of affliction equal to the amount

ingredient

single cherry

one use:do nothing; garnish:trigger the garnish effect of all ingredients in hand; unique

ingredient

Pain-apple

one use:do nothing; garnish:inflict 10 Bleeding and interrupt

ingredient

blood energy

bloody beam

inflict 1 Burning and Bleeding, gain 1 Health; upgradeable

corrupted action

blood energy

Bloody Beam

inflict 1 Burning and Bleeding, gain 1 Health; upgradable

corrupted action

blood energy
blood energy
blood energy
blood energy

Bloody Sun

whenever you play a divine card, gain a stack; at the start of your turn conjure a Bloody Beam with upgrades equal to stacks; grounded

artifact

holy energy
holy energy
holy energy
holy energy

back from hell

if you would die this turn, remove this, gain Health equal to divine cards in your deck, and become an Angel instead. unique

artifact

red energy
red energy

How to Dance

conjure a free stances dance at the start of your turn; inflict 7 Stagger whenever you change stances

artifact

neutral energy

torn book

inflict 5 Stagger; when you inflict 199 Stagger while this Torn book is in hand, transform into ???

artifact

red energy
red energy

torn book

inflict 5 Stagger to your foe; if you inflict 199 Stagger while this card is in hand, transform into ???

artifact

holy energy
neutral energy
neutral energy
neutral energy

code of the depths

gain Barrier equal to damage dealt by your foe’s Drowning whenever the tides changes; codes:have at least two of every tidal card in your deck

code

neutral energy
neutral energy
neutral energy
blood energy

Book of Alchemy

activate to destroy a card and gain stacks equal to double it’s rarity; deplete:delve a card with upgrades equal to stacks; Durability 2

equipment

holy energy
holy energy
holy energy
holy energy

Code of Sol

add a free untempered divine card to your hand at the start of your turn; codes: have five cards, talents, or enchantments with ascend

code

long pork

one use: inflict 4 Dazed; garnish:inflict Stunned instead

ingredient

red herring

one use: gain 1 Evasion; garnish: gain one Swiftness as well

ingredient

neutral energy
neutral energy
neutral energy
neutral energy

Fleshbound hammer

deal 8 damage; on hit: imbue a random Enchantment for this combat; echo for each Enchantment you have

basic attack

Hammer of Starr

deal 1 damage times the number of Stardarts played this combat; upgrade whenever a revelation is played

revelation

neutral energy
neutral energy

Hammer of Starr

deal damage equal to the amount of star darts played this combat; upgrade whenever a revelation is played

basic attack

aqua energy
aqua energy

abandoned hammer

deal 6 damage; on hit: if you’ve played 100 star darts with abandoned hammer in hand, transform into ???

artifact

neutral energy
neutral energy
neutral energy
neutral energy

brittle man’s fix

delve an Enchantment at the start of your turn; gain Slow equal to your enchantments at the start of your turn; IGNORES ALL IMMUNITIES

artifact

green energy
green energy
blood energy
blood energy

dead man’s lighter

inflict 1 Burning whenever you inflict Poison; trigger Burning whenever Poison is triggered

artifact

some fries?

one use: gain 1 Resilience; garnish: conjure some fries?

ingredient

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Artwork and game data ©

Wanderlost Interactive