Soltron
Start of Turn: Gain Armor and Zeal equal to your energy. empower: Gain fortified and play a Refracture.
divine enchantment
Scarlet Marble
Deal reaping damage for each marble played this combat. lifedrain. cursed.
item
Black Marble
Gain and deal damage for each marble played this combat. defiled, cursed.
corrupted item
Gold Marble
Gain Ward and Barrier for each marble played this combat. cursed.
Orange Marble
Gain Ferocity and inflict Bleeding for each marble played this combat. cursed.
Purple Marble
Gain Zeal and inflict Burning for each marble played this combat. cursed.
action
Aqua Marble
Gain Momentum and inflict Doom for each marble played this combat. cursed.
Green Marble
Gain Evasion and Barrier for each marble played this combat. cursed.
Red Marble
Gain Anger and Barrier for each marble played this combat. cursed.
Blue Marble
Gain Focus and Barrier for each marble played this combat. cursed.
Marble Pouch
Play all marbles in hand. If none were played, choose a card in hand and turn its cost to Marbles. unique.
artifact
Vicious Vengeance
Deal reaping damage equal to your missing Health. lifedrain.
melee action
Take Control
conjure a corrupted Companion action into your foe's Companion Deck. Inflict one possessed. Your opponent's compaion acts.
Power Burst
Deal 1 damage. Repeat for every upgrade this has. rampage.
magic action
Charge Power
conjure a power burst when this is removed, upgraded 1 time for every energy remaining at the end of turn. channel, unique.
Underlight
Deal 8 damage. Add power equal to the overkill. If the enemy lives, spend all power to deal (0) damage. If the enemy lives, destroy this.
corrupted action
Soulblade
Deal 5 damage. Spend all souls to deal that much piercing damage. execute: Gain souls equal to the overkill. grounded, unique.
melee basic attack
Juggle
perform 1 Draw a card then discard a card.
Homunculus
10/50 . Start of turn: Gains 1 . If an Action would kill you, this takes the damage, and if killed, it and its deck are removed.
enchantment
Train Homunculi
Gain a homunculus companion. If you already have one, convert a card from your hand into a Companion Action. unique.
Arcane Banishment
slay an enemy with less than 0 and remove all upgrades. Otherwise, upgrade this for each mergecraft card in your deck. unique.
Time is Money
activate: Spend 5 to gain 5 Haste. deplete: Gain an extra 50 after combat but gain 5 Slow. 5 Durability.
equipment
Parade
Draw a card for each color of card you have in your hand (0). Charges: (1/1)
Dance Partner
This combat, if you have a Companion you can have an additional stances in play.