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Anonymous's Codex

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Cards Keywords Achievements
green energy
blue energy
red energy
holy energy

Soltron

Start of Turn: Gain Armor and Zeal equal to your energy. empower: Gain fortified and play a Refracture.

divine enchantment

neutral energy

Scarlet Marble

Deal reaping damage for each marble played this combat. lifedrain. cursed.

item

neutral energy

Black Marble

Gain Health and deal damage for each marble played this combat. defiled, cursed.

corrupted item

neutral energy

Gold Marble

Gain Ward and Barrier for each marble played this combat. cursed.

item

neutral energy

Orange Marble

Gain Ferocity and inflict Bleeding for each marble played this combat. cursed.

item

neutral energy

Purple Marble

Gain Zeal and inflict Burning for each marble played this combat. cursed.

action

neutral energy

Aqua Marble

Gain Momentum and inflict Doom for each marble played this combat. cursed.

action

neutral energy

Green Marble

Gain Evasion and Barrier for each marble played this combat. cursed.

item

neutral energy

Red Marble

Gain Anger and Barrier for each marble played this combat. cursed.

item

neutral energy

Blue Marble

Gain Focus and Barrier for each marble played this combat. cursed.

item

neutral energy
neutral energy

Marble Pouch

Play all marbles in hand. If none were played, choose a card in hand and turn its cost to Marbles. unique.

artifact

red energy
red energy
red energy

Vicious Vengeance

Deal reaping damage equal to your missing Health. lifedrain.

melee action

red energy
red energy
red energy
red energy

Take Control

conjure a corrupted Companion action into your foe's Companion Deck. Inflict one possessed. Your opponent's compaion acts.

action

Power Burst

Deal 1 damage. Repeat for every upgrade this has. rampage.

magic action

red energy
red energy
red energy

Charge Power

conjure a power burst when this is removed, upgraded 1 time for every energy remaining at the end of turn. channel, unique.

action

purple energy
purple energy
blood energy
blood energy

Underlight

Deal 8 damage. Add power equal to the overkill. If the enemy lives, spend all power to deal (0) damage. If the enemy lives, destroy this.

corrupted action

neutral energy
neutral energy
blood energy

Soulblade

Deal 5 damage. Spend all souls to deal that much piercing damage. execute: Gain souls equal to the overkill. grounded, unique.

melee basic attack

Juggle

perform 1 Draw a card then discard a card.

action

neutral energy
neutral energy
neutral energy

Homunculus

10/50 Health. Start of turn: Gains 1 Health. If an Action would kill you, this takes the damage, and if killed, it and its deck are removed.

enchantment

blue energy
blue energy

Train Homunculi

Gain a homunculus companion. If you already have one, convert a card from your hand into a Companion Action. unique.

action

blue energy
blue energy
blue energy

Arcane Banishment

slay an enemy with less than 0 Health and remove all upgrades. Otherwise, upgrade this for each mergecraft card in your deck. unique.

magic action

neutral energy
neutral energy

Time is Money

activate: Spend 5 Gold to gain 5 Haste. deplete: Gain an extra 50 Gold after combat but gain 5 Slow. 5 Durability.

equipment

neutral energy

Parade

Draw a card for each color of card you have in your hand (0). Charges: (1/1)

action

red energy
red energy

Dance Partner

This combat, if you have a Companion you can have an additional stances in play.

enchantment

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Artwork and game data ©

Wanderlost Interactive