green energy
blue energy
red energy
holy energy

Soltron

Start of Turn: Gain Armor and Zeal equal to your energy. empower: Gain fortified and play a Refracture.

divine enchantment

Soltron

by Anonymous

Start of Turn: Gain Armor and Zeal equal to your energy. empower: Gain fortified and play a Refracture.

Armor
When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
Zeal
Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
empower
Empower is active while you have 5 or more energy.
fortified
Fades instead of Armor.

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