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Cards Keywords Achievements
purple energy

Paradox

Switch this card with the highest cost card in your foe’s hand. unique.

magic action

neutral energy
neutral energy

Time Knife

Deal 3 damage. Gain Haste equal to this card’s cost. *sped up*: Attack again for each Energy reduction.

melee basic attack

red energy
red energy

Taunt

Enemies can only use attacks, last 1 turn. frenzy: gain 2 Anger

action

neutral energy

Smoke bomb stash

Reset your ambush. conjure a random card with ambush. deplete: Your next action crits Durability: (3/3)

equipment

neutral energy

Burst Counter

Gain 3 Armor. This round, deal 3 damage for every attack you block. lasting. upgradeable.

ranged basic attack

neutral energy
blood energy
blood energy

Sin Eater

Remove a card from your deck and take 1 damage, then upgrade this card. corrupted: draw a card and gain a random affliction. Upgradable

corrupted action

red energy

Pocket sand!

Inflict 2 blind Charges 2/2

action

red energy

Pocket sand!

Inflict 2 blind Charges 2/2

action

blue energy
blood energy

Arcane Explosion

Deal 1 damage to your opponent and yourself. Create a copy of this card and add it to your deck. mergecraft

magic action

red energy
neutral energy

Feint

Deal 5 damage. Inflict Brittle for each damage dealt. Repeat for each of your Vulnerable. Gain Vulnerable.

melee action

aqua energy

Gillded form

Change the tides shift into the form of the Koi If you are already in the form of the Koi, Summon a Clone.

action

purple energy
purple energy

Plasma saber

All Basic Attack inflict Burning equals to the damage dealt. Last 3 turns

melee fire action

orange energy
orange energy
orange energy
orange energy

Pet Biscuit

one use: Remove your highest upgrade and upgrade a random Companion Card by twice the sacrificed cards improvements.

action

green energy
green energy
green energy
green energy

Heartbreak

Deal piercing damage equal to your foe's Charmed. execute: Next combat, inflict Charmed equal to the overkill. grounded, unique.

magic action

neutral energy
neutral energy
neutral energy
neutral energy

Ticking Bomb

Disarm the bomb. on draw: Lose 1 cost. At 0 cost, explodes for [20 + level × 3] damage. persistent. grounded.

action

red energy
red energy
red energy

Unified Might

Whenever you play or make a Basic Attack, it deals the same damage as your most upgraded Basic Attack

enchantment

testing

testing

action

test

test

action

red energy
red energy
red energy

All in

Gain Marked and 2 Vulnerable. This combat, gain 1 Anger for each damage taken.

enchantment

neutral energy

Hide and seek

This turn whenever your enemy play a card deal x* damage. channel.

corrupted action

neutral energy
blood energy
blood energy
blood energy

Off with my Head

At the start of your turn gain a stack of Bleeding. At the end of turn recover 2 Health and add 1 terror to the opponent per stack of bleed.

form

asfasf

asfaf

action

neutral energy
neutral energy

Cat-astrophe

Inflict 1 Jinxed, 1 Dominated, or 1 Disarmed for every energy spent by your opponent

action

neutral energy

Bloodclaw

Activate to conjure a vampirism and inflict Bleeding equal to your Armor. Durability (4/4). unique.

melee equipment

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Artwork and game data ©

Wanderlost Interactive