Paradox
Switch this card with the highest cost card in your foe’s hand. unique.
magic action
Time Knife
Deal 3 damage. Gain Haste equal to this card’s cost. *sped up*: Attack again for each Energy reduction.
melee basic attack
Taunt
Enemies can only use attacks, last 1 turn. frenzy: gain 2 Anger
action
Smoke bomb stash
Reset your ambush. conjure a random card with ambush. deplete: Your next action crits Durability: (3/3)
equipment
Burst Counter
Gain 3 Armor. This round, deal 3 damage for every attack you block. lasting. upgradeable.
ranged basic attack
Sin Eater
Remove a card from your deck and take 1 damage, then upgrade this card. corrupted: draw a card and gain a random affliction. Upgradable
corrupted action
Pocket sand!
Inflict 2 blind Charges 2/2
Arcane Explosion
Deal 1 damage to your opponent and yourself. Create a copy of this card and add it to your deck. mergecraft
Feint
Deal 5 damage. Inflict Brittle for each damage dealt. Repeat for each of your Vulnerable. Gain Vulnerable.
melee action
Gillded form
Change the tides shift into the form of the Koi If you are already in the form of the Koi, Summon a Clone.
Plasma saber
All Basic Attack inflict Burning equals to the damage dealt. Last 3 turns
melee fire action
Pet Biscuit
one use: Remove your highest upgrade and upgrade a random Companion Card by twice the sacrificed cards improvements.
Heartbreak
Deal piercing damage equal to your foe's Charmed. execute: Next combat, inflict Charmed equal to the overkill. grounded, unique.
Ticking Bomb
Disarm the bomb. on draw: Lose 1 cost. At 0 cost, explodes for [20 + level × 3] damage. persistent. grounded.
Unified Might
Whenever you play or make a Basic Attack, it deals the same damage as your most upgraded Basic Attack
enchantment
testing
test
All in
Gain Marked and 2 Vulnerable. This combat, gain 1 Anger for each damage taken.
Hide and seek
This turn whenever your enemy play a card deal x* damage. channel.
Off with my Head
At the start of your turn gain a stack of Bleeding. At the end of turn recover 2 Health and add 1 terror to the opponent per stack of bleed.
form
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Cat-astrophe
Inflict 1 Jinxed, 1 Dominated, or 1 Disarmed for every energy spent by your opponent
Bloodclaw
Activate to conjure a vampirism and inflict Bleeding equal to your Armor. Durability (4/4). unique.
melee equipment