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Anonymous's Codex

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Cards Keywords Achievements
blue energy
orange energy
holy energy
blood energy

Tomb of the forone

When you gain a blessing from Prismatic shard you may switch this location to another tomb

location

green energy
green energy
green energy
blood energy

Relentless minesweep

start of turn: Replace up to 3 cards in opponent’s hand with trap. Opponent's draw of normal card has 50% chance to be a trap

enchantment

OOOAAAATSSS

one use: cleanse an affliction garnish: convert your Sated to Bolster

ingredient

neutral energy
neutral energy

Stoop

Inflict 5 Bleeding. advantage: Deal 2 damage.

action

neutral energy

The Gourmet Guide

This combat, whenever you play a monster card while cooking, create an ingredient.

artifact

aqua energy
aqua energy

THE MINIMALIST

At the start of your turn, return all your equipped cards to your hand and receive 1 energy per each such card. You can equip them again.

enchantment

neutral energy

Divine Deflection

At the start of your next turn, play a copy of any Action played during your foe's turn that dealt no damage.

divine action

Divine Defense

Start of turn: Gain Impervious, then set your Barrier equal to your Health. Damage you take is reaping.

divine enchantment

holy energy
holy energy
holy energy
holy energy

instant kill

kill enmy intanly

action

aqua energy
aqua energy
aqua energy

FLOW WITH TIME

For every 1 card Foretold gain 1 Barrier

enchantment

aqua energy
aqua energy
aqua energy

FLOW WITH TIME

For every 1 card foretold gain 1 Barrier

enchantment

aqua energy
aqua energy
aqua energy

FLOW WITH TIME

For every 1 card Forseen gain 1 Barrier

flow enchantment

purple energy
neutral energy
neutral energy

Gold Plating

At the end of your turn: Convert any Armor you have into Barrier. If you have Fortified, remove it to gain 2 Ward and 1 Reflect. memorized

enchantment

purple energy
neutral energy
neutral energy

Blessed Plating

At the end of your turn: Convert any Armor you have to Barrier. If you have Fortified, remove it to gain Ward and Reflect. memorized

enchantment

purple energy
neutral energy

Solidify

Convert your Armor into Barrier at the end of your turn.

enchantment

neutral energy

RailGun

Deal 3 damage. (+) critical hit next time played (-) Free next time played Chain

ranged lightning action

aqua energy
aqua energy
aqua energy

Flame Tribulation

Gain Burning equal to 10% of your max Health. Gain a level. All future combats award an additional 25% xp. one use

action

Frost Tribulation

Gain Frozen equal to the number of Basic Attacks in your deck. Frozen no longer melts. Gain endless arsenal and a level. one use

frost action

aqua energy
aqua energy
aqua energy

Thunder Tribulation

Deal damage to yourself equal to your max Health. Permanently upgrade all future card rewards by 1 and gain a level. one use

lightning action

aqua energy
aqua energy
aqua energy

Endless Qi

This turn, Basic Attacks have no energy cost. unique

action

aqua energy

Master's insight

Your next attack has piercing.

action

aqua energy

Defensive Array

bury every Basic Attack in your hand. Gain 5 Barrier for each. persistent

action

green energy

Minefield

Shuffle a copy of each bomb in your hand into your Scrap deck. Charges (2/2).

action

blue energy
blue energy

Forward Thinking

Play a free copy of each memorized card in your draw pile, then end your turn.

magic action

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Wanderlost Interactive